Add Mixture-of-Agents (MoA) mode on top of Fusion

Extend the panel engine with a layer loop: Fusion is one proposer round,
MoA runs N rounds where each round after the first sees the previous
round's responses via <previous_layer_responses> and refines its answer.
Only the final round is persisted; intermediate rounds are live-only.
Rounds are clamped to 1-5.

- SessionRecord + migration: moa_layers column (default 2)
- RunPanel: layer loop with per-member cloned message injection
- CloneForMember / BuildPreviousLayerBlock helpers for member isolation
- SSE: panel_layer_start / panel_layer_done events
- Frontend: layer_index composite keying, round dividers, MoA option
- Docs: ARCHITECTURE + ARCHITECTURE_QUICK updated

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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MelekiandClaude Opus 4.8 committed 2026-06-18 13:46:28 +02:00
1 parent f21ed9ff9f
commit b7ff928340
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@@ -23,8 +23,9 @@ public class SessionRecord
public int MaxReviewIterations { get; set; } = 3;
public string FinalizerAgentId { get; set; }
public string PreparerAgentId { get; set; }
public string MultiModelMode { get; set; } // "off" / "fusion" (später "moa")
public string MultiModelMode { get; set; } // "off" / "fusion" / "moa"
public string PanelAgentIds { get; set; } // CSV der Panel-Agenten (Proposer)
public int MoaLayers { get; set; } = 2; // MoA: Anzahl Proposer-Runden vor der Synthese (Fusion ignoriert)
public string UnityMcpUrl { get; set; }
public string UnityMcpToken { get; set; }
public string CreatedAt { get; set; }