Extend the panel engine with a layer loop: Fusion is one proposer round,
MoA runs N rounds where each round after the first sees the previous
round's responses via <previous_layer_responses> and refines its answer.
Only the final round is persisted; intermediate rounds are live-only.
Rounds are clamped to 1-5.
- SessionRecord + migration: moa_layers column (default 2)
- RunPanel: layer loop with per-member cloned message injection
- CloneForMember / BuildPreviousLayerBlock helpers for member isolation
- SSE: panel_layer_start / panel_layer_done events
- Frontend: layer_index composite keying, round dividers, MoA option
- Docs: ARCHITECTURE + ARCHITECTURE_QUICK updated
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Panel agents answer the user prompt in parallel (read-only, non-streaming);
their responses are merged into the worker's last user message as a
<panel_responses> block, and the session agent synthesizes one final
streamed answer. The RunPanel engine is built layer-ready for future MoA.
- New session fields: multi_model_mode (off/fusion), panel_agent_ids (CSV)
with idempotent column migration
- New partial Services/AnthropicService.Panel.cs holding the RunPanel engine
- Provider-agnostic members: Anthropic RunNonStreamingToolLoop / OpenAI
CompleteText / CLI plan-mode; all forced read-only, persisted with Tag=panel
- SSE events: panel_start, panel_member_start, panel_member_done, panel_done
- Frontend: multi-agent picker, live panel bubbles, history rendering
- Graceful degradation: panel errors fall back to worker-only
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Previously a session could only be reassigned to another user via a
manual DB UPDATE. This adds it to the session edit UI for every owner of
a session (not just admins) - the ownership check in HandleUpdate
(existing.UserId == userId) already guarantees the caller owns the
session, so handing over one's own session is safe.
Backend:
- ProfileEndpoint: new GET /api/users returning a minimal user directory
(userId/username/displayName only) for any logged-in user. The
admin-gated /api/admin/users stays the source for sensitive fields
(defaultPath/canUseCli/isAdmin).
- SessionEndpoint.HandleUpdate: validate the target user exists (400 if
not) and pass allowUserReassign: true to UpdateSession.
- DatabaseService.UpdateSession: new allowUserReassign flag; only then is
a non-empty userId applied as user_id (empty/null is ignored - a
session must always have an owner).
Frontend:
- index.html: hidden #sessionOwnerRow with a user picker card in the
session edit form (existing sessions only).
- cards.js: buildUserCard helper for the picker.
- session-page.js: initSessionUserPicker loads users via apiGetUsers(),
preselects the current owner, and on an actual owner change asks for
confirmation (irreversible - the session leaves the user's own list).
- api.js: apiGetUsers() -> /api/users.
- ARCHITECTURE.md: document /api/users.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Snapshot the agent's effort onto the chain (like model) so it survives
reload, archive and shared chains, then show it in the chain-end meta line.
- ChainRecord.Effort + chains.effort column (TryAddColumn migration).
- CreateChain INSERT carries the value.
- ChatService snapshots agent.Effort at chain creation, but only for Claude
models – OpenAI providers store '' so there is no misleading badge.
- Anthropic streaming + CLI done-events include effort for the live path.
- chat.js buildMetaBadges renders "Effort: <level>" after the model badge,
only when a value is set.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sessions können jetzt einen Unity MCP-Server (URL + Token) konfigurieren.
Die CLI erhält automatisch die MCP-Config mit korrektem Transport-Typ
(URL-basierte Erkennung: /sse → SSE, sonst HTTP für streamableHttp).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- LEFT JOIN auf messages.created_at (nur type='text')
- COALESCE(last_message_at, updated_at) damit Sessions ohne
Nachrichten nach ihrem updated_at einsortiert werden