Extend the panel engine with a layer loop: Fusion is one proposer round, MoA runs N rounds where each round after the first sees the previous round's responses via <previous_layer_responses> and refines its answer. Only the final round is persisted; intermediate rounds are live-only. Rounds are clamped to 1-5. - SessionRecord + migration: moa_layers column (default 2) - RunPanel: layer loop with per-member cloned message injection - CloneForMember / BuildPreviousLayerBlock helpers for member isolation - SSE: panel_layer_start / panel_layer_done events - Frontend: layer_index composite keying, round dividers, MoA option - Docs: ARCHITECTURE + ARCHITECTURE_QUICK updated Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using System.Collections.Generic;
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using Gott.Services;
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namespace Gott.Models;
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public class ChatContext
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{
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public string ChainId { get; set; }
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public string SessionId { get; set; }
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public string ModelId { get; set; }
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public string Provider { get; set; } // "" = Anthropic, "nvidia" = OpenAI-kompatibler Provider
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public string Workspace { get; set; }
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public string AgentId { get; set; }
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public string SystemPromptText { get; set; }
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public List<object> SystemPrompt { get; set; }
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public List<PromptBlock> PromptBlocks { get; set; }
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public string ToolChoice { get; set; }
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public bool UseMemory { get; set; }
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public string WebSearchVersion { get; set; }
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public string Effort { get; set; }
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public int MaxIterations { get; set; }
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public AgentRecord Agent { get; set; }
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public SessionRecord Session { get; set; }
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public bool PlanMode { get; set; }
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public string ApiToken { get; set; }
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// Preparer-Agent (vor dem Worker)
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public SubAgentContext Preparer { get; set; }
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// Review-Agent
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public SubAgentContext Review { get; set; }
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// Finalizer-Agent
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public SubAgentContext Finalizer { get; set; }
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// Multi-Modell-Panel (Fusion): mehrere Agenten antworten parallel,
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// der Worker synthetisiert. "off" / "fusion" (später "moa").
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public string MultiModelMode { get; set; }
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public List<SubAgentContext> PanelAgents { get; set; }
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public int MoaLayers { get; set; } = 2; // MoA: Anzahl Proposer-Runden (nur bei mode="moa")
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}
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public class SubAgentContext
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{
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public string ModelId { get; set; }
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public string Provider { get; set; } // "" = Anthropic, "nvidia"/"openai"/etc. = OpenAI-kompatibel
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public List<object> SystemPrompt { get; set; }
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public string AgentId { get; set; }
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public string Workspace { get; set; }
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public bool UseMemory { get; set; }
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public string WebSearchVersion { get; set; }
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public string ToolChoice { get; set; }
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public string Effort { get; set; }
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public AgentRecord Agent { get; set; }
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// Preparer-spezifisch
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public bool AllowUserChoice { get; set; }
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// Review-spezifisch
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public int MaxReviewIterations { get; set; }
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}
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