Files
gott/Services/MemoryService.cs
T

153 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Gott.Services;
public class MemoryService
{
private readonly string _dataDir;
public string DataDir => _dataDir;
public MemoryService(string dataDir)
{
_dataDir = dataDir;
}
/// <summary>
/// Gibt den Memory-Ordner für einen Agent zurück. Erstellt ihn bei Bedarf.
/// </summary>
public string GetAgentMemoryDir(string agentId)
{
var dir = Path.Combine(_dataDir, "agents", agentId);
Directory.CreateDirectory(dir);
return dir;
}
/// <summary>
/// Liest eine Memory-Datei. Gibt null zurück wenn nicht vorhanden.
/// </summary>
public string ReadMemoryFile(string agentId, string fileName)
{
var path = ResolvePath(agentId, fileName);
if (path == null || !File.Exists(path)) return null;
return File.ReadAllText(path);
}
/// <summary>
/// Schreibt/überschreibt eine Memory-Datei.
/// </summary>
public void WriteMemoryFile(string agentId, string fileName, string content)
{
var path = ResolvePath(agentId, fileName);
if (path == null) throw new Exception("Ungültiger Dateipfad");
var dir = Path.GetDirectoryName(path);
if (dir != null) Directory.CreateDirectory(dir);
File.WriteAllText(path, content);
}
/// <summary>
/// Hängt Inhalt an eine Memory-Datei an.
/// </summary>
public void AppendMemoryFile(string agentId, string fileName, string content)
{
var path = ResolvePath(agentId, fileName);
if (path == null) throw new Exception("Ungültiger Dateipfad");
var dir = Path.GetDirectoryName(path);
if (dir != null) Directory.CreateDirectory(dir);
File.AppendAllText(path, content);
}
/// <summary>
/// Listet alle Memory-Dateien eines Agents auf.
/// </summary>
public List<string> ListMemoryFiles(string agentId, string subPath = null)
{
var baseDir = GetAgentMemoryDir(agentId);
var targetDir = string.IsNullOrEmpty(subPath)
? baseDir
: Path.GetFullPath(Path.Combine(baseDir, subPath));
if (!targetDir.StartsWith(baseDir))
throw new Exception("Zugriff außerhalb des Memory-Verzeichnisses nicht erlaubt");
if (!Directory.Exists(targetDir))
return new List<string>();
var entries = new List<string>();
foreach (var dir in Directory.GetDirectories(targetDir))
entries.Add(Path.GetRelativePath(baseDir, dir) + "/");
foreach (var file in Directory.GetFiles(targetDir))
entries.Add(Path.GetRelativePath(baseDir, file));
return entries;
}
/// <summary>
/// Erstellt die Standard-Files (IDENTITY.md, SOUL.md) für einen neuen Agent.
/// Überschreibt NICHT, falls bereits vorhanden.
/// </summary>
public void InitializeAgentFiles(string agentId, string agentName)
{
var dir = GetAgentMemoryDir(agentId);
var identityPath = Path.Combine(dir, "IDENTITY.md");
if (!File.Exists(identityPath))
{
File.WriteAllText(identityPath,
$@"# IDENTITY.md - Who Am I?
- **Name:** {agentName}
- **Creature:** Unbekannt
- **Vibe:** Unbekannt
- **Language:** Deutsch
");
}
var soulPath = Path.Combine(dir, "SOUL.md");
if (!File.Exists(soulPath))
{
File.WriteAllText(soulPath,
@"# SOUL.md - Who You Are
## Core Truths
**Be genuinely helpful, not performatively helpful.** Skip filler words - just help. Actions speak louder.
**Be resourceful before asking.** Try to figure it out. Read the file. Check the context. _Then_ ask if you're stuck.
**Earn trust through competence.** Be careful with external actions. Be bold with internal ones (reading, organizing, building).
## Continuity
Each session, you wake up fresh. These files _are_ your memory. Read them. Update them. They're how you persist.
---
_This file is yours to evolve. As you learn who you are, update it._
");
}
}
/// <summary>
/// Liest MEMORY.md (das Haupt-Memory-File). Gibt leeren String zurück wenn nicht vorhanden.
/// </summary>
public string GetMainMemory(string agentId)
{
return ReadMemoryFile(agentId, "MEMORY.md") ?? "";
}
/// <summary>
/// Löst einen Pfad relativ zum Agent-Memory-Dir auf und prüft Sandbox.
/// </summary>
private string ResolvePath(string agentId, string fileName)
{
var baseDir = GetAgentMemoryDir(agentId);
var full = Path.GetFullPath(Path.Combine(baseDir, fileName));
if (!full.StartsWith(baseDir))
return null;
return full;
}
}