feat: Minecraft Clone MVP – prozedurale Welt, Blöcke, Abbauen/Setzen

- Weltgenerierung: FBM-Terrain, 3 Biome (Plains/Wald/Wüste), Höhlen, Wasser, Bäume
- Blöcke: Grass, Dirt, Stein, Sand, Holz, Blätter, Wasser (+Bedrock)
- Interaktion: DDA-Voxel-Raycast, Abbauen (LMB) & Setzen (RMB), Hotbar 1-6
- Spieler: First-Person, Gravitation, AABB-Kollision, Springen, Fly-Mode (F)
- Engine: Chunk-Streaming (16x16x64), Face-Culling, opaker+transparenter Pass
- Stack: Three.js + simplex-noise via CDN, prozedurale Texturen, kein Build-Step

Co-Authored-By: Claude <noreply@anthropic.com>
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minecraft-cloneandClaude committed 2026-06-20 23:55:12 +02:00
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# OS / Editor
.DS_Store
Thumbs.db
*.swp
*.swo
*~
.idea/
.vscode/
*.sublime-project
*.sublime-workspace
# Logs
*.log
npm-debug.log*
# Lokale Server / Temp (nichts davon wird aktuell erzeugt, aber sicherheitshalber)
*.local
.tmp/
.cache/