feat: Minecraft Clone MVP – prozedurale Welt, Blöcke, Abbauen/Setzen
- Weltgenerierung: FBM-Terrain, 3 Biome (Plains/Wald/Wüste), Höhlen, Wasser, Bäume - Blöcke: Grass, Dirt, Stein, Sand, Holz, Blätter, Wasser (+Bedrock) - Interaktion: DDA-Voxel-Raycast, Abbauen (LMB) & Setzen (RMB), Hotbar 1-6 - Spieler: First-Person, Gravitation, AABB-Kollision, Springen, Fly-Mode (F) - Engine: Chunk-Streaming (16x16x64), Face-Culling, opaker+transparenter Pass - Stack: Three.js + simplex-noise via CDN, prozedurale Texturen, kein Build-Step Co-Authored-By: Claude <noreply@anthropic.com>
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# OS / Editor
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.DS_Store
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Thumbs.db
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*.swp
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*.swo
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*~
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.idea/
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.vscode/
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*.sublime-project
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*.sublime-workspace
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# Logs
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*.log
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npm-debug.log*
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# Lokale Server / Temp (nichts davon wird aktuell erzeugt, aber sicherheitshalber)
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*.local
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.tmp/
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.cache/
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