feat: live settings panel (≈45 Werte, Live/Reload, Persistenz, AO live)
- panel.js: Drawer-Panel (P / ⚙), schema-getrieben, ●live/⟳reload-Badges - Werte direkt im Panel einstellbar statt in config.js grabben - Live-Apply über mutateNested (nur Plain-Objekte, nie Modul-Namespace) + registerApply-Callbacks für Three.js-Objekte (FOV, Belichtung, Fog, Licht, Schatten-Frustum, Bloom) - PLAYER.*/CONTROLS.* live (player.js liest jeden Frame neu) - AO jetzt live: debounced world.markAllDirty() remesht alle Chunks ohne F5 - Reload-Pflichtige Werte persistiert + blinkender Neu-Starten-Button (Seed, Meereshöhe, Spawn, MSAA, Tone-Mapping, Schatten an/Größe, AO-Level) - Persistenz: localStorage (debounced), config.js lädt beim Start - HUD/Overlay ausgeblendet, solange das Panel offen ist (Welt frei sichtbar) - Buttons: Neu starten, Auf Standard zurücksetzen, Werte kopieren (JSON) Co-Authored-By: Claude <noreply@anthropic.com>
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// ============================================================
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// Live-Settings-Panel
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// ============================================================
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// Schiebt sich als Drawer von rechts ein (⚙ oben rechts oder P).
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// Jeder Wert ist als "live" (greift sofort) oder "reload" (braucht
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// Neustart) markiert. Live-Werte werden entweder:
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// • direkt auf dem config-Objekt mutiert (PLAYER.*, CONTROLS.*),
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// die player.js/raycast live lesen, ODER
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// • über einen Apply-Callback (registerApply) angewandt, den
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// main.js für alle Three.js-Objekte registriert.
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// Reload-Werte werden nur persistiert + der Neustart-Button blinkt.
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// Alles landet debounced in localStorage (config.js lädt es beim
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// nächsten Start).
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// ============================================================
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import * as THREE from 'three';
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import * as CFG from './config.js';
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import { loadSettings, saveSettings, clearSettings } from './config.js';
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// ---------- Apply-Registry (von main.js gefüllt) ----------
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const applyFns = Object.create(null);
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/** Registriert eine Live-Apply-Funktion für einen config-Pfad. */
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export function registerApply(path, fn) { applyFns[path] = fn; }
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// ---------- Pfad-Helfer ----------
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function getPath(obj, path) {
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return path.split('.').reduce((o, k) => (o == null ? o : o[k]), obj);
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}
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function setPath(root, path, value) {
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const parts = path.split('.');
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const last = parts.pop();
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const obj = parts.reduce((o, k) => (o[k] = o[k] || (Number.isInteger(+parts[parts.indexOf(k) + 1]) ? [] : {})), root);
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obj[last] = value;
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return obj;
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}
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// Schreibt einen Wert in die config.js-Exports – aber NUR in geschachtelte
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// Objekte/Arrays (PLAYER.WALK, CONTROLS.REACH, AO_LEVEL.0, HEMISPHERE.intensity …).
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// Der Modul-Namespace CFG selbst ist read-only: JEDWEDE Zuweisung auf ein
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// Top-Level-Binding (TONE_MAPPING, SHADOWS_ENABLED, PLAYER …) wirft
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// "Cannot assign to read only property" – auch der Zwischenschritt im alten
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// setPath(reduce) hat das getan, weshalb früher auch PLAYER.*/CONTROLS.*
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// crashten. Navigation läuft daher nur über Lesezugriffe; die Mutation findet
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// auf dem Plain-Object/Array statt. Top-Level-Skalare brauchen einen
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// applyFn-Callback (live) oder sind reload.
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function mutateNested(path, value) {
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const parts = path.split('.');
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if (parts.length < 2) return; // Top-Level-Skalar → via applyFn/reload behandelt
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const last = parts.pop();
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let obj = CFG;
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for (const k of parts) {
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obj = obj[k];
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if (obj == null) return;
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}
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obj[last] = value;
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}
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// ---------- Farbkonvertierung (config speichert Hex-Numbers) ----------
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function toHex(n) { return '#' + Math.max(0, n).toString(16).padStart(6, '0'); }
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function fromHex(s) { return parseInt(String(s).replace('#', ''), 16); }
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// ---------- SCHEMA ----------
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// type: 'range' | 'number' | 'checkbox' | 'color' | 'select'
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// live: true = greift sofort, false = braucht Neustart
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const SCHEMA = [
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{
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group: 'Welt', reload: true, items: [
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{ path: 'WORLD_SEED', label: 'Seed', type: 'number', step: 1 },
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{ path: 'SEA_LEVEL', label: 'Meereshöhe', type: 'range', min: 0, max: 60, step: 1 },
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{ path: 'SPAWN.x', label: 'Spawn X', type: 'number', step: 1 },
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{ path: 'SPAWN.z', label: 'Spawn Z', type: 'number', step: 1 },
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],
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},
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{
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group: 'Performance', items: [
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{ path: 'RENDER_DISTANCE', label: 'Sichtweite (Chunks)', type: 'range', min: 2, max: 12, step: 1, live: true },
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{ path: 'MAX_OPS_PER_FRAME', label: 'Chunks/Frame', type: 'range', min: 1, max: 6, step: 1, live: true },
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{ path: 'MAX_PIXEL_RATIO', label: 'Pixel-Ratio-Cap', type: 'range', min: 1, max: 3, step: 1, live: true },
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],
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},
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{
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group: 'Renderer', items: [
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{ path: 'TONE_MAPPING_EXPOSURE', label: 'Belichtung', type: 'range', min: 0.3, max: 2.5, step: 0.05, live: true },
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{
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path: 'TONE_MAPPING', label: 'Tone-Mapping', type: 'select', live: false, options: [
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{ label: 'ACES Filmic', value: THREE.ACESFilmicToneMapping },
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{ label: 'Linear', value: THREE.LinearToneMapping },
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{ label: 'Reinhard', value: THREE.ReinhardToneMapping },
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{ label: 'Cineon', value: THREE.CineonToneMapping },
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],
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},
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{ path: 'ANTIALIAS', label: 'MSAA (Renderer)', type: 'checkbox', live: false },
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{
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path: 'MSAA_SAMPLES', label: 'MSAA (Composer)', type: 'select', live: false, options: [
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{ label: 'Aus', value: 0 },
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{ label: '2×', value: 2 },
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{ label: '4×', value: 4 },
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],
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},
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],
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},
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{
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group: 'Himmel & Nebel', items: [
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{ path: 'SKY_COLOR', label: 'Himmel', type: 'color', live: true },
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{ path: 'FOG_NEAR', label: 'Nebel Anfang', type: 'range', min: 10, max: 240, step: 2, live: true },
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{ path: 'FOG_FAR', label: 'Nebel Ende', type: 'range', min: 40, max: 500, step: 4, live: true },
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],
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},
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{
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group: 'Kamera', items: [
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{ path: 'CAMERA_FOV', label: 'Sichtfeld (FOV)', type: 'range', min: 50, max: 110, step: 1, live: true },
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{ path: 'CAMERA_NEAR', label: 'Near', type: 'range', min: 0.05, max: 1, step: 0.05, live: true },
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{ path: 'CAMERA_FAR', label: 'Far', type: 'range', min: 200, max: 2000, step: 50, live: true },
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],
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},
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{
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group: 'Beleuchtung', items: [
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{ path: 'HEMISPHERE.intensity', label: 'Hemi-Intensität', type: 'range', min: 0, max: 3, step: 0.05, live: true },
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{ path: 'HEMISPHERE.sky', label: 'Hemi Himmel', type: 'color', live: true },
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{ path: 'HEMISPHERE.ground', label: 'Hemi Boden', type: 'color', live: true },
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{ path: 'SUN.intensity', label: 'Sonnen-Intensität', type: 'range', min: 0, max: 3, step: 0.05, live: true },
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{ path: 'SUN.color', label: 'Sonnenfarbe', type: 'color', live: true },
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],
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},
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{
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group: 'Schatten', items: [
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{ path: 'SHADOWS_ENABLED', label: 'Schatten an', type: 'checkbox', live: false },
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{
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path: 'SHADOW_MAP_SIZE', label: 'Karten-Größe', type: 'select', live: false, options: [
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{ label: '1024', value: 1024 },
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{ label: '2048', value: 2048 },
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{ label: '4096', value: 4096 },
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],
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},
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{ path: 'SHADOW_AREA', label: 'Frustum-Größe', type: 'range', min: 10, max: 120, step: 2, live: true },
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{ path: 'SHADOW_BIAS', label: 'Bias', type: 'range', min: 0, max: 0.001, step: 0.00005, live: true },
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{ path: 'SHADOW_NORMAL_BIAS', label: 'Normal-Bias', type: 'range', min: 0, max: 0.1, step: 0.005, live: true },
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],
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},
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{
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group: 'Post-Processing', items: [
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{ path: 'BLOOM_ENABLED', label: 'Bloom an', type: 'checkbox', live: true },
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{ path: 'BLOOM.strength', label: 'Bloom-Stärke', type: 'range', min: 0, max: 2, step: 0.05, live: true },
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{ path: 'BLOOM.radius', label: 'Bloom-Radius', type: 'range', min: 0, max: 2, step: 0.05, live: true },
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{ path: 'BLOOM.threshold', label: 'Bloom-Schwelle', type: 'range', min: 0, max: 2, step: 0.05, live: true },
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],
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},
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{
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group: 'Ambient Occlusion', items: [
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{ path: 'AO_LEVEL.0', label: 'Ecke 0 (dunkelste)', type: 'range', min: 0, max: 1, step: 0.05, live: true },
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{ path: 'AO_LEVEL.1', label: 'Ecke 1', type: 'range', min: 0, max: 1, step: 0.05, live: true },
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{ path: 'AO_LEVEL.2', label: 'Ecke 2', type: 'range', min: 0, max: 1, step: 0.05, live: true },
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{ path: 'AO_LEVEL.3', label: 'Ecke 3 (hellste)', type: 'range', min: 0, max: 2, step: 0.05, live: true },
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],
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},
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{
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group: 'Spieler', items: [
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{ path: 'PLAYER.WALK', label: 'Laufgeschwindigkeit', type: 'range', min: 1, max: 10, step: 0.1, live: true },
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{ path: 'PLAYER.SPRINT', label: 'Sprintgeschwindigkeit', type: 'range', min: 2, max: 15, step: 0.1, live: true },
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{ path: 'PLAYER.FLY_SPEED', label: 'Fluggeschwindigkeit', type: 'range', min: 2, max: 20, step: 0.1, live: true },
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{ path: 'PLAYER.GRAVITY', label: 'Gravitation', type: 'range', min: 5, max: 60, step: 1, live: true },
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{ path: 'PLAYER.JUMP_VEL', label: 'Sprungkraft', type: 'range', min: 3, max: 15, step: 0.1, live: true },
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{ path: 'PLAYER.MAX_FALL', label: 'Max. Fallgeschw.', type: 'range', min: 10, max: 100, step: 1, live: true },
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{ path: 'PLAYER.HEIGHT', label: 'Körperhöhe', type: 'range', min: 0.5, max: 3, step: 0.05, live: true },
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{ path: 'PLAYER.HALF', label: 'Halbe Breite', type: 'range', min: 0.1, max: 0.49, step: 0.01, live: true },
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{ path: 'PLAYER.EYE', label: 'Augenhöhe', type: 'range', min: 0.5, max: 3, step: 0.01, live: true },
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],
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},
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{
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group: 'Steuerung', items: [
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{ path: 'CONTROLS.MOUSE_SENSITIVITY', label: 'Maus-Empfindlichkeit', type: 'range', min: 0.0005, max: 0.01, step: 0.0001, live: true },
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{ path: 'CONTROLS.REACH', label: 'Reichweite', type: 'range', min: 2, max: 12, step: 0.5, live: true },
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],
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},
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];
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// ---------- Zustand ----------
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let panelEl, reloadBanner, copyBtn;
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let settings = loadSettings();
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let reloadDirty = false;
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let wasLocked = false;
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let saveTimer = 0;
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let onRequestLockFn = null;
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let overlayEl = null;
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// ---------- Persistenz ----------
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function persist(path, value) {
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setPath(settings, path, value);
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if (saveTimer) clearTimeout(saveTimer);
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saveTimer = setTimeout(() => { saveSettings(settings); saveTimer = 0; }, 250);
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}
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// ---------- Apply ----------
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function onControlChange(item, value, skipDisplay) {
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persist(item.path, value);
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const live = item.live !== false && !(item.groupReload);
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if (live) {
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// Geschachtelte Pfade (PLAYER.*, CONTROLS.*, AO_LEVEL.*, HEMISPHERE.* …)
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// im Config-Objekt mutieren; Three.js-Objekte zusätzlich über applyFn.
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mutateNested(item.path, value);
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if (applyFns[item.path]) applyFns[item.path](value);
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} else {
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markReloadNeeded();
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}
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if (!skipDisplay && item._valueEl) item._valueEl.textContent = fmt(item, value);
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}
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function markReloadNeeded() {
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if (reloadDirty) return;
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reloadDirty = true;
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if (reloadBanner) reloadBanner.hidden = false;
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panelEl?.classList.add('dirty');
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}
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// ---------- Anzeige-Formatierung ----------
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function fmt(item, value) {
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if (item.type === 'checkbox') return value ? 'an' : 'aus';
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if (item.type === 'select') {
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const o = item.options.find((o) => o.value === value);
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return o ? o.label : String(value);
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}
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if (item.type === 'color') return toHex(value);
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if (item.step && item.step < 0.001) return (+value).toFixed(5);
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if (item.step && item.step < 0.01) return (+value).toFixed(4);
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if (item.step && item.step < 1) return (+value).toFixed(2);
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return String(value);
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}
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// ---------- Wert eines Controls aus config lesen ----------
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function currentValue(item) {
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return getPath(CFG, item.path);
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}
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// ---------- DOM-Aufbau ----------
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function el(tag, cls, html) {
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const e = document.createElement(tag);
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if (cls) e.className = cls;
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if (html != null) e.innerHTML = html;
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return e;
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}
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function buildControl(item) {
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const row = el('div', 'ctrl-row');
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const head = el('div', 'ctrl-head');
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const label = el('span', 'ctrl-label', item.label);
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const badge = el('span', 'badge ' + (item.live === false || item.groupReload ? 'reload' : 'live'),
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item.live === false || item.groupReload ? '⟳' : '●');
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badge.title = item.live === false || item.groupReload ? 'Braucht Neustart' : 'Greift sofort';
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head.append(label, badge);
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row.append(head);
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const val = el('span', 'ctrl-value');
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item._valueEl = val;
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let input;
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if (item.type === 'checkbox') {
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input = el('label', 'switch');
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const cb = document.createElement('input');
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cb.type = 'checkbox';
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cb.checked = !!currentValue(item);
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cb.addEventListener('change', () => onControlChange(item, cb.checked));
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const slider = el('span', 'switch-track');
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input.append(cb, slider);
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val.textContent = cb.checked ? 'an' : 'aus';
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row.append(input, val);
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return row;
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}
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if (item.type === 'select') {
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input = document.createElement('select');
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item.options.forEach((o) => {
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const opt = document.createElement('option');
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opt.value = o.value;
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opt.textContent = o.label;
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input.append(opt);
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});
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input.value = String(currentValue(item));
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input.addEventListener('change', () => onControlChange(item, Number(input.value)));
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val.textContent = fmt(item, Number(input.value));
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row.append(input, val);
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return row;
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}
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input = document.createElement('input');
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input.type = item.type;
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const cv = currentValue(item);
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if (item.type === 'color') {
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input.value = toHex(cv);
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input.addEventListener('input', () => onControlChange(item, fromHex(input.value)));
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val.textContent = toHex(cv);
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} else if (item.type === 'number') {
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if (item.min != null) input.min = item.min;
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if (item.max != null) input.max = item.max;
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if (item.step != null) input.step = item.step;
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input.value = cv;
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input.addEventListener('change', () => onControlChange(item, Number(input.value)));
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val.textContent = fmt(item, Number(cv));
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} else { // range
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input.min = item.min; input.max = item.max; input.step = item.step;
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input.value = cv;
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input.addEventListener('input', () => onControlChange(item, Number(input.value)));
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val.textContent = fmt(item, Number(cv));
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}
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row.append(input, val);
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return row;
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}
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function buildPanel() {
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// Gear-Button
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const gear = el('button', 'gear-btn', '⚙');
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gear.title = 'Einstellungen (P)';
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gear.addEventListener('click', toggle);
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document.body.appendChild(gear);
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// Drawer
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panelEl = el('aside', 'settings-panel');
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const header = el('div', 'sp-header');
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header.append(el('h2', '', 'Einstellungen'), (() => {
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const b = el('button', 'sp-close', '✕');
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b.title = 'Schließen (P)';
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b.addEventListener('click', close);
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return b;
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})());
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panelEl.append(header);
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reloadBanner = el('div', 'reload-banner');
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reloadBanner.innerHTML = 'Einige Änderungen brauchen einen <b>Neustart</b>, um zu greifen.';
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reloadBanner.hidden = true;
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panelEl.append(reloadBanner);
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const body = el('div', 'sp-body');
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SCHEMA.forEach((grp) => {
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const section = el('div', 'sp-group');
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section.append(el('div', 'sp-group-title', grp.group + (grp.reload ? ' ⟳' : '')));
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grp.items.forEach((item) => {
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item.groupReload = !!grp.reload;
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// explicit item.live=false beats group reload? Nein: reload-Gruppe erzwingt reload.
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if (grp.reload) item.live = false;
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section.append(buildControl(item));
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});
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body.append(section);
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});
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panelEl.append(body);
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// Footer
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const footer = el('div', 'sp-footer');
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const restartBtn = el('button', 'sp-btn restart', '⟳ Neu starten');
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restartBtn.title = 'Seite neu laden';
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restartBtn.addEventListener('click', () => location.reload());
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const resetBtn = el('button', 'sp-btn reset', '↺ Auf Standard zurücksetzen');
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resetBtn.title = 'Alle Werte löschen und neu laden';
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||||
resetBtn.addEventListener('click', () => {
|
||||
if (confirm('Alle Einstellungen auf die Standardwerte zurücksetzen?')) {
|
||||
clearSettings();
|
||||
location.reload();
|
||||
}
|
||||
});
|
||||
|
||||
copyBtn = el('button', 'sp-btn copy', '⧉ Werte kopieren');
|
||||
copyBtn.title = 'Aktuelle Werte als JSON in die Zwischenablage';
|
||||
copyBtn.addEventListener('click', async () => {
|
||||
try {
|
||||
await navigator.clipboard.writeText(JSON.stringify(loadSettings(), null, 2));
|
||||
copyBtn.textContent = '✓ Kopiert';
|
||||
setTimeout(() => (copyBtn.textContent = '⧉ Werte kopieren'), 1200);
|
||||
} catch { copyBtn.textContent = '✗ Fehler'; }
|
||||
});
|
||||
|
||||
footer.append(restartBtn, resetBtn, copyBtn);
|
||||
panelEl.append(footer);
|
||||
document.body.appendChild(panelEl);
|
||||
}
|
||||
|
||||
// ---------- Öffnen / Schließen ----------
|
||||
function open() {
|
||||
if (!panelEl) return;
|
||||
panelEl.classList.add('open');
|
||||
document.body.classList.add('panel-open'); // HUD/Hotbar/Crosshair verstecken
|
||||
wasLocked = !!document.pointerLockElement;
|
||||
if (document.pointerLockElement) document.exitPointerLock();
|
||||
}
|
||||
function close() {
|
||||
if (!panelEl) return;
|
||||
panelEl.classList.remove('open');
|
||||
document.body.classList.remove('panel-open');
|
||||
if (wasLocked && onRequestLockFn) onRequestLockFn();
|
||||
}
|
||||
function toggle() {
|
||||
if (!panelEl) return;
|
||||
panelEl.classList.contains('open') ? close() : open();
|
||||
}
|
||||
|
||||
// ---------- Tastatur (P) ----------
|
||||
function onKey(e) {
|
||||
if (e.code !== 'KeyP') return;
|
||||
const t = e.target;
|
||||
if (t && (t.tagName === 'INPUT' || t.tagName === 'SELECT' || t.tagName === 'TEXTAREA')) return;
|
||||
// Vor Spielstart (Overlay sichtbar) nicht umschalten
|
||||
if (overlayEl && !overlayEl.classList.contains('hidden')) return;
|
||||
e.preventDefault();
|
||||
toggle();
|
||||
}
|
||||
|
||||
// ---------- Init ----------
|
||||
export function initPanel({ onRequestLock } = {}) {
|
||||
onRequestLockFn = onRequestLock || null;
|
||||
overlayEl = document.getElementById('overlay');
|
||||
buildPanel();
|
||||
window.addEventListener('keydown', onKey);
|
||||
}
|
||||
Reference in new issue
Block a user