2 Commits
Author SHA1 Message Date
minecraft-cloneandClaude f009789c42 feat: shadows, baked vertex AO, post-processing + central config.js
Visuals:
- PCFSoftShadowMap (2048²), directional light follows player with a tight
  shadow frustum (SHADOW_AREA) for high texel density; opak blocks cast+receive,
  water receives.
- Baked vertex ambient occlusion ("smooth lighting"): per-vertex solid-neighbor
  lookup (0fps algorithm) written into a color attribute, with flip-triangulation
  to avoid brightness seams across quad diagonals.
- EffectComposer: RenderPass -> UnrealBloomPass (subtle) -> OutputPass with
  ACES filmic tone-mapping + sRGB. HalfFloat render target (anti-banding) + MSAA.

Controls:
- Sprint moved from Ctrl to Shift (Ctrl is problematic in browsers). Shift in
  fly mode still means "descend" (no conflict, sprint only applies when walking).

config.js:
- New central js/config.js for all tweakable values (world, performance,
  renderer/tone-mapping, sky & fog, camera, lighting, shadows, bloom, AO,
  player physics, mouse sensitivity, reach) with SHADOWS_ENABLED / BLOOM_ENABLED
  feature toggles. Structural engine constants stay in constants.js.
- SEA_LEVEL / WORLD_SEED moved constants.js -> config.js (consumers rewired).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-21 00:46:03 +02:00
minecraft-cloneandClaude 1049253d54 feat: Minecraft Clone MVP – prozedurale Welt, Blöcke, Abbauen/Setzen
- Weltgenerierung: FBM-Terrain, 3 Biome (Plains/Wald/Wüste), Höhlen, Wasser, Bäume
- Blöcke: Grass, Dirt, Stein, Sand, Holz, Blätter, Wasser (+Bedrock)
- Interaktion: DDA-Voxel-Raycast, Abbauen (LMB) & Setzen (RMB), Hotbar 1-6
- Spieler: First-Person, Gravitation, AABB-Kollision, Springen, Fly-Mode (F)
- Engine: Chunk-Streaming (16x16x64), Face-Culling, opaker+transparenter Pass
- Stack: Three.js + simplex-noise via CDN, prozedurale Texturen, kein Build-Step

Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-20 23:55:12 +02:00