Tune player role scales, poses and render settings
Hunter scale 2.4 -> 1.5 and Hider 0.7 -> 0.5; Player prefab character controller step offset and skin width tweaks (plus Unity field reserialization). Pose assets get fall-clip fields and slightly lower controller height/center. Lower SSAO intensity and radius in PC_Renderer; QualitySettings reserialized by Unity (mesh LOD threshold, Switch 2 target).
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604adcdfd4
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054cadbd80
7 files changed
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@@ -18,8 +18,10 @@ MonoBehaviour:
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walkClipSpeed: 1
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walkClipSpeed: 1
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runClip: {fileID: 0}
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runClip: {fileID: 0}
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runClipSpeed: 1
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runClipSpeed: 1
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controllerCenterY: 0.25
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fallClip: {fileID: 0}
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fallClipSpeed: 1
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controllerCenterY: 0.225
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controllerRadius: 0.15
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controllerRadius: 0.15
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controllerHeight: 0.5
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controllerHeight: 0.45
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cameraTargetYOffset: -0.5
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cameraTargetYOffset: -0.5
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firstPersonCameraTargetYOffset: -0.8
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firstPersonCameraTargetYOffset: -0.8
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@@ -18,8 +18,10 @@ MonoBehaviour:
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walkClipSpeed: 1
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walkClipSpeed: 1
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runClip: {fileID: 0}
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runClip: {fileID: 0}
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runClipSpeed: 1
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runClipSpeed: 1
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controllerCenterY: 0.12
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fallClip: {fileID: 0}
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fallClipSpeed: 1
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controllerCenterY: 0.09
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controllerRadius: 0.1
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controllerRadius: 0.1
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controllerHeight: 0.3
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controllerHeight: 0.225
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cameraTargetYOffset: -0.55
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cameraTargetYOffset: -0.55
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firstPersonCameraTargetYOffset: -1.18
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firstPersonCameraTargetYOffset: -1.18
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@@ -10,7 +10,7 @@ PrefabInstance:
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m_Modifications:
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m_Modifications:
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propertyPath: scale
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propertyPath: scale
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value: 0.7
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: GlobalObjectIdHash
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propertyPath: GlobalObjectIdHash
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.x
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value: 0.7
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_LocalScale.y
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propertyPath: m_LocalScale.y
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value: 0.7
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_LocalScale.z
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propertyPath: m_LocalScale.z
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value: 0.7
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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@@ -10,7 +10,7 @@ PrefabInstance:
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m_Modifications:
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m_Modifications:
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propertyPath: scale
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propertyPath: scale
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value: 2.4
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value: 1.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: sprintSpeedMultiplier
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propertyPath: sprintSpeedMultiplier
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@@ -26,15 +26,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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propertyPath: m_LocalScale.x
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value: 2.4
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value: 1.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.y
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propertyPath: m_LocalScale.y
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value: 2.4
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value: 1.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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- target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_LocalScale.z
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propertyPath: m_LocalScale.z
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value: 2.4
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value: 1.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6997860362608943113, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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@@ -96,8 +96,8 @@ CharacterController:
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m_Height: 1.3
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m_Height: 1.3
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m_Radius: 0.1
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m_Radius: 0.1
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m_SlopeLimit: 59
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m_SlopeLimit: 59
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m_StepOffset: 0.15
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m_StepOffset: 0.1
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m_SkinWidth: 0.01
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m_SkinWidth: 0.001
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m_MinMoveDistance: 0.001
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0.66, z: 0}
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m_Center: {x: 0, y: 0.66, z: 0}
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--- !u!114 &1035623159758896108
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--- !u!114 &1035623159758896108
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@@ -112,8 +112,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 463b6be548abf464287096e1e92fcd01, type: 3}
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m_Script: {fileID: 11500000, guid: 463b6be548abf464287096e1e92fcd01, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerCharacterController
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m_EditorClassIdentifier: Assembly-CSharp::PlayerCharacterController
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persistPlayer: 0
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playerSaveId:
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moveSpeed: 2
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moveSpeed: 2
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sprintSpeedMultiplier: 3.2
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sprintSpeedMultiplier: 3.2
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acceleration: 30
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acceleration: 30
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@@ -161,8 +159,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 324ce9a23e6a5144096a195460dd567f, type: 3}
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m_Script: {fileID: 11500000, guid: 324ce9a23e6a5144096a195460dd567f, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPoseController
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPoseController
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persistPose: 1
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poseSaveId:
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poses:
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poses:
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- {fileID: 11400000, guid: 3b59c882f27d0d04a82d2db251af1728, type: 2}
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- {fileID: 11400000, guid: 3b59c882f27d0d04a82d2db251af1728, type: 2}
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- {fileID: 11400000, guid: 649ecccdabb7ef9438addcec6663b037, type: 2}
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- {fileID: 11400000, guid: 649ecccdabb7ef9438addcec6663b037, type: 2}
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@@ -302,6 +298,8 @@ MonoBehaviour:
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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spawnRingRadius: 0.5
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spawnRingRadius: 0.5
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spawnRingSlots: 8
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spawnRingSlots: 8
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role: 0
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scopedModes: 0
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--- !u!114 &8646586982149381366
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--- !u!114 &8646586982149381366
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -330,6 +328,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPaintSync
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPaintSync
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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maxStampsPerFrame: 64
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maxStampsPerFrame: 64
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logSync: 1
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snapshotChunkBytes: 1200
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snapshotChunkBytes: 1200
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snapshotChunksPerFrame: 8
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snapshotChunksPerFrame: 8
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--- !u!1 &6840099669803454162
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--- !u!1 &6840099669803454162
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@@ -459,8 +458,6 @@ MonoBehaviour:
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brushShader: {fileID: 0}
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brushShader: {fileID: 0}
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dilateShader: {fileID: 0}
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dilateShader: {fileID: 0}
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packMsShader: {fileID: 0}
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packMsShader: {fileID: 0}
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persistPaint: 0
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saveId:
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pipette: 0
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pipette: 0
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spray: 0
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spray: 0
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sprayDots: 24
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sprayDots: 24
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@@ -468,6 +465,7 @@ MonoBehaviour:
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sprayDotSizeMax: 0.18
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sprayDotSizeMax: 0.18
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sprayDotAlphaMin: 0.25
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sprayDotAlphaMin: 0.25
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sprayDotAlphaMax: 1
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sprayDotAlphaMax: 1
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maxUndoSteps: 20
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useGpu: 1
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useGpu: 1
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paintAlbedo: 1
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paintAlbedo: 1
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paintMetallicSmoothness: 0
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paintMetallicSmoothness: 0
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@@ -482,6 +480,7 @@ MonoBehaviour:
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emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
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emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
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emissionIntensity: 20
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emissionIntensity: 20
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brushSize: 50
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brushSize: 50
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brushSizeScrollStep: 4
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brushMasks:
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brushMasks:
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- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
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- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
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- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
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- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
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@@ -73,9 +73,9 @@ MonoBehaviour:
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AfterOpaque: 0
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AfterOpaque: 0
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Source: 1
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Source: 1
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NormalSamples: 1
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NormalSamples: 1
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Intensity: 0.4
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Intensity: 0.2
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DirectLightingStrength: 0.25
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DirectLightingStrength: 0.25
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Radius: 0.2
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Radius: 0.1
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Samples: 0
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Samples: 0
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BlurQuality: 0
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BlurQuality: 0
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Falloff: 100
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Falloff: 100
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@@ -6,7 +6,7 @@ QualitySettings:
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serializedVersion: 5
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serializedVersion: 5
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m_CurrentQuality: 1
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m_CurrentQuality: 1
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m_QualitySettings:
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m_QualitySettings:
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- serializedVersion: 4
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- serializedVersion: 5
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name: Mobile
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name: Mobile
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pixelLightCount: 2
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pixelLightCount: 2
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shadows: 2
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shadows: 2
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@@ -34,6 +34,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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adaptiveVsyncExtraB: 0
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lodBias: 1
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lodBias: 1
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meshLodThreshold: 1
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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@@ -47,8 +48,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
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customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
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type: 2}
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terrainQualityOverrides: 0
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainDetailDensityScale: 1
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@@ -60,7 +60,7 @@ QualitySettings:
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terrainMaxTrees: 50
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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excludedTargetPlatforms:
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- Standalone
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- Standalone
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- serializedVersion: 4
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- serializedVersion: 5
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name: PC
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name: PC
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pixelLightCount: 2
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pixelLightCount: 2
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shadows: 2
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shadows: 2
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@@ -88,6 +88,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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adaptiveVsyncExtraB: 0
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lodBias: 2
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lodBias: 2
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meshLodThreshold: 1
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maximumLODLevel: 0
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maximumLODLevel: 0
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enableLODCrossFade: 1
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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@@ -101,8 +102,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
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type: 2}
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terrainQualityOverrides: 0
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainDetailDensityScale: 1
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@@ -122,6 +122,7 @@ QualitySettings:
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GameCoreXboxOne: 1
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GameCoreXboxOne: 1
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Lumin: 0
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Lumin: 0
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Nintendo Switch: 1
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Nintendo Switch: 1
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Nintendo Switch 2: 1
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PS4: 1
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PS4: 1
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PS5: 1
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PS5: 1
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Server: 0
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Server: 0
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