Tune player role scales, poses and render settings

Hunter scale 2.4 -> 1.5 and Hider 0.7 -> 0.5; Player prefab character
controller step offset and skin width tweaks (plus Unity field reserialization).
Pose assets get fall-clip fields and slightly lower controller height/center.
Lower SSAO intensity and radius in PC_Renderer; QualitySettings reserialized
by Unity (mesh LOD threshold, Switch 2 target).
This commit is contained in:
admin committed 2026-06-28 21:40:27 +02:00
1 parent 604adcdfd4
commit 054cadbd80
7 files changed
+32 -28

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+4 -2
View File
@@ -18,8 +18,10 @@ MonoBehaviour:
walkClipSpeed: 1 walkClipSpeed: 1
runClip: {fileID: 0} runClip: {fileID: 0}
runClipSpeed: 1 runClipSpeed: 1
controllerCenterY: 0.25 fallClip: {fileID: 0}
fallClipSpeed: 1
controllerCenterY: 0.225
controllerRadius: 0.15 controllerRadius: 0.15
controllerHeight: 0.5 controllerHeight: 0.45
cameraTargetYOffset: -0.5 cameraTargetYOffset: -0.5
firstPersonCameraTargetYOffset: -0.8 firstPersonCameraTargetYOffset: -0.8
+4 -2
View File
@@ -18,8 +18,10 @@ MonoBehaviour:
walkClipSpeed: 1 walkClipSpeed: 1
runClip: {fileID: 0} runClip: {fileID: 0}
runClipSpeed: 1 runClipSpeed: 1
controllerCenterY: 0.12 fallClip: {fileID: 0}
fallClipSpeed: 1
controllerCenterY: 0.09
controllerRadius: 0.1 controllerRadius: 0.1
controllerHeight: 0.3 controllerHeight: 0.225
cameraTargetYOffset: -0.55 cameraTargetYOffset: -0.55
firstPersonCameraTargetYOffset: -1.18 firstPersonCameraTargetYOffset: -1.18
+4 -4
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value: 0.7 value: 0.5
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propertyPath: GlobalObjectIdHash propertyPath: GlobalObjectIdHash
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
+4 -4
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@@ -10,7 +10,7 @@ PrefabInstance:
m_Modifications: m_Modifications:
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: sprintSpeedMultiplier propertyPath: sprintSpeedMultiplier
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propertyPath: m_LocalScale.x propertyPath: m_LocalScale.x
value: 2.4 value: 1.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalScale.y propertyPath: m_LocalScale.y
value: 2.4 value: 1.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalScale.z propertyPath: m_LocalScale.z
value: 2.4 value: 1.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
+7 -8
View File
@@ -96,8 +96,8 @@ CharacterController:
m_Height: 1.3 m_Height: 1.3
m_Radius: 0.1 m_Radius: 0.1
m_SlopeLimit: 59 m_SlopeLimit: 59
m_StepOffset: 0.15 m_StepOffset: 0.1
m_SkinWidth: 0.01 m_SkinWidth: 0.001
m_MinMoveDistance: 0.001 m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0.66, z: 0} m_Center: {x: 0, y: 0.66, z: 0}
--- !u!114 &1035623159758896108 --- !u!114 &1035623159758896108
@@ -112,8 +112,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 463b6be548abf464287096e1e92fcd01, type: 3} m_Script: {fileID: 11500000, guid: 463b6be548abf464287096e1e92fcd01, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerCharacterController m_EditorClassIdentifier: Assembly-CSharp::PlayerCharacterController
persistPlayer: 0
playerSaveId:
moveSpeed: 2 moveSpeed: 2
sprintSpeedMultiplier: 3.2 sprintSpeedMultiplier: 3.2
acceleration: 30 acceleration: 30
@@ -161,8 +159,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 324ce9a23e6a5144096a195460dd567f, type: 3} m_Script: {fileID: 11500000, guid: 324ce9a23e6a5144096a195460dd567f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlayerPoseController m_EditorClassIdentifier: Assembly-CSharp::PlayerPoseController
persistPose: 1
poseSaveId:
poses: poses:
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- {fileID: 11400000, guid: 649ecccdabb7ef9438addcec6663b037, type: 2} - {fileID: 11400000, guid: 649ecccdabb7ef9438addcec6663b037, type: 2}
@@ -302,6 +298,8 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1 ShowTopMostFoldoutHeaderGroup: 1
spawnRingRadius: 0.5 spawnRingRadius: 0.5
spawnRingSlots: 8 spawnRingSlots: 8
role: 0
scopedModes: 0
--- !u!114 &8646586982149381366 --- !u!114 &8646586982149381366
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -330,6 +328,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::PlayerPaintSync m_EditorClassIdentifier: Assembly-CSharp::PlayerPaintSync
ShowTopMostFoldoutHeaderGroup: 1 ShowTopMostFoldoutHeaderGroup: 1
maxStampsPerFrame: 64 maxStampsPerFrame: 64
logSync: 1
snapshotChunkBytes: 1200 snapshotChunkBytes: 1200
snapshotChunksPerFrame: 8 snapshotChunksPerFrame: 8
--- !u!1 &6840099669803454162 --- !u!1 &6840099669803454162
@@ -459,8 +458,6 @@ MonoBehaviour:
brushShader: {fileID: 0} brushShader: {fileID: 0}
dilateShader: {fileID: 0} dilateShader: {fileID: 0}
packMsShader: {fileID: 0} packMsShader: {fileID: 0}
persistPaint: 0
saveId:
pipette: 0 pipette: 0
spray: 0 spray: 0
sprayDots: 24 sprayDots: 24
@@ -468,6 +465,7 @@ MonoBehaviour:
sprayDotSizeMax: 0.18 sprayDotSizeMax: 0.18
sprayDotAlphaMin: 0.25 sprayDotAlphaMin: 0.25
sprayDotAlphaMax: 1 sprayDotAlphaMax: 1
maxUndoSteps: 20
useGpu: 1 useGpu: 1
paintAlbedo: 1 paintAlbedo: 1
paintMetallicSmoothness: 0 paintMetallicSmoothness: 0
@@ -482,6 +480,7 @@ MonoBehaviour:
emissionColor: {r: 1, g: 0.6, b: 0, a: 1} emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
emissionIntensity: 20 emissionIntensity: 20
brushSize: 50 brushSize: 50
brushSizeScrollStep: 4
brushMasks: brushMasks:
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- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3} - {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
+2 -2
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@@ -73,9 +73,9 @@ MonoBehaviour:
AfterOpaque: 0 AfterOpaque: 0
Source: 1 Source: 1
NormalSamples: 1 NormalSamples: 1
Intensity: 0.4 Intensity: 0.2
DirectLightingStrength: 0.25 DirectLightingStrength: 0.25
Radius: 0.2 Radius: 0.1
Samples: 0 Samples: 0
BlurQuality: 0 BlurQuality: 0
Falloff: 100 Falloff: 100
+7 -6
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@@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5 serializedVersion: 5
m_CurrentQuality: 1 m_CurrentQuality: 1
m_QualitySettings: m_QualitySettings:
- serializedVersion: 4 - serializedVersion: 5
name: Mobile name: Mobile
pixelLightCount: 2 pixelLightCount: 2
shadows: 2 shadows: 2
@@ -34,6 +34,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0 adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0 adaptiveVsyncExtraB: 0
lodBias: 1 lodBias: 1
meshLodThreshold: 1
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1 enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@@ -47,8 +48,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
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type: 2}
terrainQualityOverrides: 0 terrainQualityOverrides: 0
terrainPixelError: 1 terrainPixelError: 1
terrainDetailDensityScale: 1 terrainDetailDensityScale: 1
@@ -60,7 +60,7 @@ QualitySettings:
terrainMaxTrees: 50 terrainMaxTrees: 50
excludedTargetPlatforms: excludedTargetPlatforms:
- Standalone - Standalone
- serializedVersion: 4 - serializedVersion: 5
name: PC name: PC
pixelLightCount: 2 pixelLightCount: 2
shadows: 2 shadows: 2
@@ -88,6 +88,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0 adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0 adaptiveVsyncExtraB: 0
lodBias: 2 lodBias: 2
meshLodThreshold: 1
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1 enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@@ -101,8 +102,7 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
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terrainDetailDensityScale: 1 terrainDetailDensityScale: 1
@@ -122,6 +122,7 @@ QualitySettings:
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Lumin: 0 Lumin: 0
Nintendo Switch: 1 Nintendo Switch: 1
Nintendo Switch 2: 1
PS4: 1 PS4: 1
PS5: 1 PS5: 1
Server: 0 Server: 0