Player prefab: regenerated Netcode GlobalObjectIdHash

Editor-side churn from a prefab re-save (NetworkObject hash regen).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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adminandClaude Fable 5 committed 2026-07-11 22:22:02 +02:00
1 parent 1d5676ab3c
commit 1093e22ff9
1 file changed
+1 -1
+1 -1
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@@ -227,7 +227,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 459555553
GlobalObjectIdHash: 1963377418
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1