Add the hero cutout to the main camera and tune the deoccluder

Attach the HeroCutout component to the Main Camera with dialed-in cone values (radius 0.42, feather/depthFeather 0.15) and lower the deoccluder MinimumDistanceFromTarget to 0.05.
This commit is contained in:
admin committed 2026-06-30 08:42:06 +02:00
1 parent 3709bf76db
commit 1e17b90358
1 file changed
+35 -2
+35 -2
View File
@@ -334,7 +334,7 @@ MonoBehaviour:
TransparentLayers:
serializedVersion: 2
m_Bits: 0
MinimumDistanceFromTarget: 0.5
MinimumDistanceFromTarget: 0.05
AvoidObstacles:
Enabled: 1
DistanceLimit: 0
@@ -717,6 +717,7 @@ GameObject:
- component: {fileID: 330585544}
- component: {fileID: 330585547}
- component: {fileID: 330585548}
- component: {fileID: 330585549}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -874,6 +875,31 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
CustomBlends: {fileID: 11400000, guid: 47b57a7fe51fd154e975311ad293878a, type: 2}
--- !u!114 &330585549
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c7d67030b8dcdec489471b88c35dd78b, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
orbitInput: {fileID: 0}
modes: {fileID: 0}
replaceDeoccluderPullIn: 1
radius: 0.42
feather: 0.15
depthFeather: 0.15
heightOffset: 0
occluderMask:
serializedVersion: 2
m_Bits: 4294967295
ignoreTag: Player
minDistanceFromTarget: 0
occlusionHold: 0.15
--- !u!134 &539493728
PhysicsMaterial:
m_ObjectHideFlags: 0
@@ -1882,10 +1908,17 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
orbitInput: {fileID: 0}
modes: {fileID: 0}
replaceDeoccluderPullIn: 1
radius: 0.3
feather: 0.1
depthBias: 0.5
depthFeather: 0.5
heightOffset: 0
occluderMask:
serializedVersion: 2
m_Bits: 4294967295
ignoreTag: Player
minDistanceFromTarget: 0
occlusionHold: 0.15
--- !u!21 &1752619484
Material:
serializedVersion: 8