Authoring: radar scene setup, materials, tag + fur/probuilder tweaks
- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera - Radar tag added (TagManager) - Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material) - The Room.unity: fur shader tint/softness tweaks, Target Template disabled - Player.prefab: xrayFlashBoost/fur field reserialization - ProBuilder editor prefs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &1688279290
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1688279287}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1688279287}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -4.62, y: 0.24, z: 3.22}
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m_LocalScale: {x: 0.30468, y: 0.30468, z: 0.30468}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!21 &1752619484
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Material:
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serializedVersion: 8
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@@ -7557,3 +8085,4 @@ SceneRoots:
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- {fileID: 284910517}
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- {fileID: 1902289941}
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- {fileID: 1688279291}
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@@ -2577,13 +2577,15 @@ MonoBehaviour:
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_furTint: {r: 1, g: 1, b: 1, a: 1}
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_rootAO: 0.5
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_windStrength: 0.2
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_windSpeed: 1
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@@ -2987,7 +2989,7 @@ GameObject:
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m_IsActive: 0
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--- !u!135 &1750360001
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SphereCollider:
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m_ObjectHideFlags: 0
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@@ -3721,8 +3723,8 @@ SceneRoots:
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- {fileID: 1921747288}
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- {fileID: 1428941612}
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- {fileID: 1296216888}
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- {fileID: 1581692636}
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- {fileID: 1428941612}
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- {fileID: 439827626}
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- {fileID: 1611975548}
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@@ -59,7 +59,7 @@
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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@@ -86,6 +86,11 @@
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"key": "editor.stripProBuilderScriptsOnBuild",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "CollapseVertices.collapseToFirst",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeBuilder.ActiveShapeIndex",
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@@ -94,7 +99,7 @@
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize.Cube",
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"value": "{\"m_Value\":{\"x\":10.0,\"y\":10.0,\"z\":10.0}}"
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"value": "{\"m_Value\":{\"x\":2.0,\"y\":1.5,\"z\":-4.499999523162842}}"
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -134,7 +139,7 @@
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "s_SelectMode",
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"value": "{\"m_Value\":4}"
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -17,7 +17,7 @@ TagManager:
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- Water
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- UI
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-
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-
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- Radar
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-
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-
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-
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||||
|
||||
Reference in new issue
Block a user