Authoring: radar scene setup, materials, tag + fur/probuilder tweaks
- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera - Radar tag added (TagManager) - Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material) - The Room.unity: fur shader tint/softness tweaks, Target Template disabled - Player.prefab: xrayFlashBoost/fur field reserialization - ProBuilder editor prefs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -485,6 +485,7 @@ MonoBehaviour:
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sprayDotAlphaMax: 1
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maxUndoSteps: 20
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xrayFadeDuration: 0.15
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xrayFlashBoost: 3
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useGpu: 1
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paintAlbedo: 1
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paintMetallicSmoothness: 0
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@@ -498,6 +499,7 @@ MonoBehaviour:
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occlusionOpacity: 1
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emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
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emissionIntensity: 20
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fur: 0
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furLength: 0.5
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brushSize: 50
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brushSizeScrollFactor: 0.15
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