Authoring: radar scene setup, materials, tag + fur/probuilder tweaks

- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera
- Radar tag added (TagManager)
- Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material)
- The Room.unity: fur shader tint/softness tweaks, Target Template disabled
- Player.prefab: xrayFlashBoost/fur field reserialization
- ProBuilder editor prefs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-05 20:47:13 +02:00
1 parent f5de233e0c
commit 23b51d07a4
9 files changed
+869 -13

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@@ -485,6 +485,7 @@ MonoBehaviour:
sprayDotAlphaMax: 1
maxUndoSteps: 20
xrayFadeDuration: 0.15
xrayFlashBoost: 3
useGpu: 1
paintAlbedo: 1
paintMetallicSmoothness: 0
@@ -498,6 +499,7 @@ MonoBehaviour:
occlusionOpacity: 1
emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
emissionIntensity: 20
fur: 0
furLength: 0.5
brushSize: 50
brushSizeScrollFactor: 0.15