Authoring: radar scene setup, materials, tag + fur/probuilder tweaks
- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera - Radar tag added (TagManager) - Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material) - The Room.unity: fur shader tint/softness tweaks, Target Template disabled - Player.prefab: xrayFlashBoost/fur field reserialization - ProBuilder editor prefs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -2577,13 +2577,15 @@ MonoBehaviour:
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_directionRandomness: 0.9
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_silhouetteStretch: 3
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_baseMap: {fileID: 0}
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_rootColor: {r: 0.34334078, g: 0.47439653, b: 0.5031446, a: 1}
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_tipColor: {r: 0.5162572, g: 0.7079142, b: 0.7106918, a: 1}
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_furTint: {r: 1, g: 1, b: 1, a: 1}
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_rootAO: 0.5
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_tipShade: 0.2
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_rimPower: 5
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_rimStrength: 1
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_furMap: {fileID: 0}
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_furThreshold: 0
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_furSoftness: 0.5
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_strandSoftness: 0.3
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_solidRoot: 1
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_windStrength: 0.2
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_windSpeed: 1
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@@ -2987,7 +2989,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!135 &1750360001
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SphereCollider:
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m_ObjectHideFlags: 0
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@@ -3721,8 +3723,8 @@ SceneRoots:
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- {fileID: 1428941612}
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- {fileID: 439827626}
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- {fileID: 1611975548}
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