Authoring: radar scene setup, materials, tag + fur/probuilder tweaks

- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera
- Radar tag added (TagManager)
- Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material)
- The Room.unity: fur shader tint/softness tweaks, Target Template disabled
- Player.prefab: xrayFlashBoost/fur field reserialization
- ProBuilder editor prefs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-05 20:47:13 +02:00
1 parent f5de233e0c
commit 23b51d07a4
9 files changed
+869 -13

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@@ -2577,13 +2577,15 @@ MonoBehaviour:
_directionRandomness: 0.9
_silhouetteStretch: 3
_baseMap: {fileID: 0}
_rootColor: {r: 0.34334078, g: 0.47439653, b: 0.5031446, a: 1}
_tipColor: {r: 0.5162572, g: 0.7079142, b: 0.7106918, a: 1}
_furTint: {r: 1, g: 1, b: 1, a: 1}
_rootAO: 0.5
_tipShade: 0.2
_rimPower: 5
_rimStrength: 1
_furMap: {fileID: 0}
_furThreshold: 0
_furSoftness: 0.5
_strandSoftness: 0.3
_solidRoot: 1
_windStrength: 0.2
_windSpeed: 1
@@ -2987,7 +2989,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!135 &1750360001
SphereCollider:
m_ObjectHideFlags: 0
@@ -3721,8 +3723,8 @@ SceneRoots:
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