Scene tuning: hunterCount, relay timeout value, Room object state
Main: hunterCount 0 -> 1, wire connectTimeoutSeconds = 25 on the session manager. The Room: player prefab tag Player -> Untagged, deactivate an object. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -692,7 +692,7 @@ MonoBehaviour:
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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hunterCount: 0
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hunterCount: 1
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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matchMode: 1
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@@ -715,6 +715,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::OnlineSessionManager
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maxPlayers: 8
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connectTimeoutSeconds: 25
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--- !u!1 &330585543
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GameObject:
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m_ObjectHideFlags: 0
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