Scene tuning: hunterCount, relay timeout value, Room object state

Main: hunterCount 0 -> 1, wire connectTimeoutSeconds = 25 on the session
manager. The Room: player prefab tag Player -> Untagged, deactivate an object.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-02 20:09:40 +02:00
1 parent 3e6191ead9
commit 26f2a00726
2 files changed
+4 -3

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@@ -692,7 +692,7 @@ MonoBehaviour:
hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
hunterCount: 0
hunterCount: 1
lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0}
matchMode: 1
@@ -715,6 +715,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::OnlineSessionManager
maxPlayers: 8
connectTimeoutSeconds: 25
--- !u!1 &330585543
GameObject:
m_ObjectHideFlags: 0