add multiplayer playmode package

Adds com.unity.multiplayer.playmode 2.0.2 (manifest + lock) for local multi-client testing. Serializes the package's generated PlayMode.meta and VirtualProjectsConfig.json.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
adminandClaude committed 2026-07-06 16:35:42 +02:00
1 parent 95a8cdce52
commit 41d5b87e9e
4 files changed
+22

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+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 356e0b9de894a0349a1537ff80a01207
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+1
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@@ -5,6 +5,7 @@
"com.unity.ide.visualstudio": "2.0.27",
"com.unity.inputsystem": "1.19.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.multiplayer.playmode": "2.0.2",
"com.unity.multiplayer.tools": "2.2.9",
"com.unity.netcode.gameobjects": "2.13.0",
"com.unity.probuilder": "6.0.9",
+9
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@@ -89,6 +89,15 @@
"com.unity.modules.uielements": "1.0.0"
}
},
"com.unity.multiplayer.playmode": {
"version": "2.0.2",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.multiplayer.tools": {
"version": "2.2.9",
"depth": 0,
@@ -0,0 +1,4 @@
{
"PlayerTags": [],
"version": "6000.3.11f1"
}