FurShell material: serialize new scale/X-ray properties

Material now stores the shader's new _FurObjScale/_FurScaleInfluence and
X-ray glow properties (template defaults; FurShellRenderer remains the
single source of truth and overrides them live from the painter).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
adminandClaude committed 2026-07-06 16:33:32 +02:00
1 parent 9dc8f21528
commit 95a8cdce52
1 file changed
+7
+7
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@@ -36,6 +36,8 @@ Material:
- _Curvature: 0.25
- _Density: 250
- _DirRandomness: 0.3
- _FurObjScale: 1
- _FurScaleInfluence: 0.5
- _FurSoftness: 0.5
- _FurThreshold: 0
- _RimPower: 3
@@ -53,9 +55,14 @@ Material:
- _WindFrequency: 1
- _WindSpeed: 2
- _WindStrength: 0.1
- _XRayFurStrength: 0.2
- _XRayPulseShape: 5
- _XRayPulseSpeed: 5
- _XRayPulseStrength: 1
m_Colors:
- _BaseColor: {r: 0.41999996, g: 0.31999996, b: 0.19999996, a: 1}
- _TipColor: {r: 0.62, g: 0.52, b: 0.35999998, a: 1}
- _WindDirection: {r: 1, g: 0, b: 0, a: 0}
- _XRayColor: {r: 18.379171, g: 0.18941379, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1