Enable third-person camera collision against BlockCam layer only
- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01, HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime) - Lobby: Floor moved to BlockCam layer Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
720a4c96f7
commit
46b8d532b6
2 files changed
+4
-4
No files matched your search
@@ -744,7 +744,7 @@ GameObject:
|
||||
- component: {fileID: 968374000}
|
||||
- component: {fileID: 968373999}
|
||||
- component: {fileID: 968373998}
|
||||
m_Layer: 0
|
||||
m_Layer: 8
|
||||
m_Name: Floor
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
|
||||
@@ -1234,7 +1234,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineDeoccluder
|
||||
CollideAgainst:
|
||||
serializedVersion: 2
|
||||
m_Bits: 1
|
||||
m_Bits: 256
|
||||
IgnoreTag: Player
|
||||
TransparentLayers:
|
||||
serializedVersion: 2
|
||||
@@ -1244,7 +1244,7 @@ MonoBehaviour:
|
||||
Enabled: 1
|
||||
DistanceLimit: 0
|
||||
MinimumOcclusionTime: 0
|
||||
CameraRadius: 0.07
|
||||
CameraRadius: 0.01
|
||||
UseFollowTarget:
|
||||
Enabled: 0
|
||||
YOffset: 0
|
||||
@@ -10224,7 +10224,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
|
||||
orbitInput: {fileID: 0}
|
||||
modes: {fileID: 0}
|
||||
replaceDeoccluderPullIn: 1
|
||||
replaceDeoccluderPullIn: 0
|
||||
radius: 0.9
|
||||
feather: 0.3
|
||||
depthFeather: 0.5
|
||||
|
||||
Reference in new issue
Block a user