Enable third-person camera collision against BlockCam layer only
- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01, HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime) - Lobby: Floor moved to BlockCam layer Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -744,7 +744,7 @@ GameObject:
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- component: {fileID: 968374000}
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- component: {fileID: 968373999}
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- component: {fileID: 968373998}
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m_Layer: 0
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m_Layer: 8
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m_Name: Floor
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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