Enable third-person camera collision against BlockCam layer only

- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01,
  HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime)
- Lobby: Floor moved to BlockCam layer

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 12:50:27 +02:00
1 parent 720a4c96f7
commit 46b8d532b6
2 files changed
+4 -4

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@@ -744,7 +744,7 @@ GameObject:
- component: {fileID: 968374000}
- component: {fileID: 968373999}
- component: {fileID: 968373998}
m_Layer: 0
m_Layer: 8
m_Name: Floor
m_TagString: Untagged
m_Icon: {fileID: 0}