Enable third-person camera collision against BlockCam layer only

- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01,
  HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime)
- Lobby: Floor moved to BlockCam layer

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 12:50:27 +02:00
1 parent 720a4c96f7
commit 46b8d532b6
2 files changed
+4 -4

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@@ -1234,7 +1234,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineDeoccluder
CollideAgainst:
serializedVersion: 2
m_Bits: 1
m_Bits: 256
IgnoreTag: Player
TransparentLayers:
serializedVersion: 2
@@ -1244,7 +1244,7 @@ MonoBehaviour:
Enabled: 1
DistanceLimit: 0
MinimumOcclusionTime: 0
CameraRadius: 0.07
CameraRadius: 0.01
UseFollowTarget:
Enabled: 0
YOffset: 0
@@ -10224,7 +10224,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
orbitInput: {fileID: 0}
modes: {fileID: 0}
replaceDeoccluderPullIn: 1
replaceDeoccluderPullIn: 0
radius: 0.9
feather: 0.3
depthFeather: 0.5