Authoring: Hunter/Hider prefab ids, Main scene match tuning + sim preset
- hitRevealDelay 0.35, resolveDuration 20, NetworkSimulator preset (Mobile 2G). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: GlobalObjectIdHash
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value: 708302045
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value: 2168863891
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objectReference: {fileID: 0}
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- target: {fileID: 5384024074013944205, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_Name
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@@ -18,7 +18,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: GlobalObjectIdHash
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value: 1884035523
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value: 1720415838
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objectReference: {fileID: 0}
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- target: {fileID: 4587432968399885263, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: poses.Array.size
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@@ -776,9 +776,10 @@ MonoBehaviour:
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matchMode: 1
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hideDuration: 20
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seekDuration: 300
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resolveDuration: 60
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resolveDuration: 20
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shootRange: 100
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shootCooldown: 1.5
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hitRevealDelay: 0.35
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embeddedRevealPercent: 20
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--- !u!114 &284910519
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MonoBehaviour:
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@@ -808,7 +809,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
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m_PresetAsset: {fileID: 0}
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m_PresetReference:
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rid: 4015181267025789012
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rid: 4015181270077669439
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m_Scenario:
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rid: -2
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m_IsScenarioSettingsFolded: 0
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@@ -818,7 +819,7 @@ MonoBehaviour:
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RefIds:
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- rid: -2
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type: {class: , ns: , asm: }
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- rid: 4015181267025789012
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- rid: 4015181270077669439
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type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
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data:
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<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
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