Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across scenes: Lobby gets lower ambient/reflection intensity, softer shadow strength and a baked lighting data asset; Main and Test Map drop their lighting data/settings links. Replace the living-room Glass materials with reworked versions under Assets/Materials, update BrightDaySettings, and set hunterCount to 0 in Main.
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@@ -20,7 +20,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Glass
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m_Name: Glass Replacement 1
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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File renamed without changes.
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-1
@@ -20,7 +20,7 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Glass_Brown
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m_Name: Glass Replacement 2
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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@@ -23,7 +23,7 @@ RenderSettings:
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientIntensity: 0.1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 2100000, guid: f9d69f623d79bc34499b2939a9637ccc, type: 2}
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@@ -35,7 +35,7 @@ RenderSettings:
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m_DefaultReflectionMode: 0
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 0.3
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_UseRadianceAmbientProbe: 0
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@@ -93,7 +93,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingDataAsset: {fileID: 112000000, guid: 9abd218fc15b0ec44ad172655c5e46a4, type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -1082,7 +1082,7 @@ Light:
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m_Type: 2
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Strength: 0.9
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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@@ -93,7 +93,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingDataAsset: {fileID: 0}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -688,7 +688,7 @@ MonoBehaviour:
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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hunterCount: 1
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hunterCount: 0
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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--- !u!114 &284910519
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@@ -94,7 +94,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingSettings: {fileID: 4890085278179872738, guid: 56d13d8d8e47a444289d2b75153e599a, type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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@@ -8,14 +8,14 @@ LightingSettings:
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m_PrefabAsset: {fileID: 0}
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m_Name: BrightDaySettings
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serializedVersion: 10
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m_EnableBakedLightmaps: 0
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m_EnableRealtimeLightmaps: 0
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 1
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m_RealtimeEnvironmentLighting: 1
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m_BounceScale: 1
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 1
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_LightmapSizeFixed: 0
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m_UseMipmapLimits: 1
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