Update scenes, lighting and glass materials

Heavy authoring pass on The Room scene plus lighting/render tuning across
scenes: Lobby gets lower ambient/reflection intensity, softer shadow
strength and a baked lighting data asset; Main and Test Map drop their
lighting data/settings links. Replace the living-room Glass materials with
reworked versions under Assets/Materials, update BrightDaySettings, and set
hunterCount to 0 in Main.
This commit is contained in:
admin committed 2026-06-29 16:24:12 +02:00
1 parent e351336b39
commit 4da2e3a70c
9 files changed
+1242 -502

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+4 -4
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@@ -23,7 +23,7 @@ RenderSettings:
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientIntensity: 0.1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 2100000, guid: f9d69f623d79bc34499b2939a9637ccc, type: 2}
@@ -35,7 +35,7 @@ RenderSettings:
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_ReflectionIntensity: 0.3
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0
@@ -93,7 +93,7 @@ LightmapSettings:
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingDataAsset: {fileID: 112000000, guid: 9abd218fc15b0ec44ad172655c5e46a4, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
@@ -1082,7 +1082,7 @@ Light:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Strength: 0.9
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2