Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across scenes: Lobby gets lower ambient/reflection intensity, softer shadow strength and a baked lighting data asset; Main and Test Map drop their lighting data/settings links. Replace the living-room Glass materials with reworked versions under Assets/Materials, update BrightDaySettings, and set hunterCount to 0 in Main.
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@@ -23,7 +23,7 @@ RenderSettings:
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientIntensity: 0.1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 2100000, guid: f9d69f623d79bc34499b2939a9637ccc, type: 2}
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@@ -35,7 +35,7 @@ RenderSettings:
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m_DefaultReflectionMode: 0
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 0.3
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_UseRadianceAmbientProbe: 0
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@@ -93,7 +93,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingDataAsset: {fileID: 112000000, guid: 9abd218fc15b0ec44ad172655c5e46a4, type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -1082,7 +1082,7 @@ Light:
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m_Type: 2
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Strength: 0.9
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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