Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across scenes: Lobby gets lower ambient/reflection intensity, softer shadow strength and a baked lighting data asset; Main and Test Map drop their lighting data/settings links. Replace the living-room Glass materials with reworked versions under Assets/Materials, update BrightDaySettings, and set hunterCount to 0 in Main.
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@@ -93,7 +93,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingDataAsset: {fileID: 0}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -688,7 +688,7 @@ MonoBehaviour:
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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hunterCount: 1
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hunterCount: 0
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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--- !u!114 &284910519
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