Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across scenes: Lobby gets lower ambient/reflection intensity, softer shadow strength and a baked lighting data asset; Main and Test Map drop their lighting data/settings links. Replace the living-room Glass materials with reworked versions under Assets/Materials, update BrightDaySettings, and set hunterCount to 0 in Main.
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@@ -94,7 +94,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingSettings: {fileID: 4890085278179872738, guid: 56d13d8d8e47a444289d2b75153e599a, type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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