Update scenes, lighting and glass materials

Heavy authoring pass on The Room scene plus lighting/render tuning across
scenes: Lobby gets lower ambient/reflection intensity, softer shadow
strength and a baked lighting data asset; Main and Test Map drop their
lighting data/settings links. Replace the living-room Glass materials with
reworked versions under Assets/Materials, update BrightDaySettings, and set
hunterCount to 0 in Main.
This commit is contained in:
admin committed 2026-06-29 16:24:12 +02:00
1 parent e351336b39
commit 4da2e3a70c
9 files changed
+1242 -502

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@@ -20,7 +20,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Glass m_Name: Glass Replacement 1
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
@@ -20,7 +20,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Glass_Brown m_Name: Glass Replacement 2
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
+4 -4
View File
@@ -23,7 +23,7 @@ RenderSettings:
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1 m_AmbientIntensity: 0.1
m_AmbientMode: 0 m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 2100000, guid: f9d69f623d79bc34499b2939a9637ccc, type: 2} m_SkyboxMaterial: {fileID: 2100000, guid: f9d69f623d79bc34499b2939a9637ccc, type: 2}
@@ -35,7 +35,7 @@ RenderSettings:
m_DefaultReflectionMode: 0 m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128 m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1 m_ReflectionBounces: 1
m_ReflectionIntensity: 1 m_ReflectionIntensity: 0.3
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
@@ -93,7 +93,7 @@ LightmapSettings:
m_ExportTrainingData: 0 m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} m_LightingDataAsset: {fileID: 112000000, guid: 9abd218fc15b0ec44ad172655c5e46a4, type: 2}
m_LightingSettings: {fileID: 0} m_LightingSettings: {fileID: 0}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
@@ -1082,7 +1082,7 @@ Light:
m_Type: 2 m_Type: 2
m_Resolution: -1 m_Resolution: -1
m_CustomResolution: -1 m_CustomResolution: -1
m_Strength: 1 m_Strength: 0.9
m_Bias: 0.05 m_Bias: 0.05
m_NormalBias: 0.4 m_NormalBias: 0.4
m_NearPlane: 0.2 m_NearPlane: 0.2
+2 -2
View File
@@ -93,7 +93,7 @@ LightmapSettings:
m_ExportTrainingData: 0 m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0} m_LightingSettings: {fileID: 0}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
@@ -688,7 +688,7 @@ MonoBehaviour:
hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3} hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3} hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3} spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
hunterCount: 1 hunterCount: 0
lobbySpawnCenter: {x: 0, y: 1, z: 0} lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0} matchSpawnCenter: {x: 0, y: 1, z: 0}
--- !u!114 &284910519 --- !u!114 &284910519
+1 -1
View File
@@ -94,7 +94,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingSettings: {fileID: 4890085278179872738, guid: 56d13d8d8e47a444289d2b75153e599a, type: 2} m_LightingSettings: {fileID: 0}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
+1230 -490
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@@ -8,14 +8,14 @@ LightingSettings:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: BrightDaySettings m_Name: BrightDaySettings
serializedVersion: 10 serializedVersion: 10
m_EnableBakedLightmaps: 0 m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0 m_EnableRealtimeLightmaps: 1
m_RealtimeEnvironmentLighting: 1 m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1 m_BounceScale: 1
m_AlbedoBoost: 1 m_AlbedoBoost: 1
m_IndirectOutputScale: 1 m_IndirectOutputScale: 1
m_UsingShadowmask: 1 m_UsingShadowmask: 1
m_BakeBackend: 1 m_BakeBackend: 2
m_LightmapMaxSize: 1024 m_LightmapMaxSize: 1024
m_LightmapSizeFixed: 0 m_LightmapSizeFixed: 0
m_UseMipmapLimits: 1 m_UseMipmapLimits: 1