Tune match timings and radar ping cadence

hideDuration 90->120, seekDuration 300->240; radar ping interval and lifetime adjustments plus blip fade defaults.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 19:49:31 +02:00
1 parent 8ae499d899
commit 5aa1f976d3
1 file changed
+8 -6
+8 -6
View File
@@ -775,16 +775,16 @@ MonoBehaviour:
lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0}
matchMode: 1
hideDuration: 90
seekDuration: 300
hideDuration: 120
seekDuration: 240
resolveDuration: 50
matchLoadTimeout: 30
shootRange: 100
shootCooldown: 1.5
hitRevealDelay: 0.2
embeddedRevealPercent: 20
radarPingInterval: 10
radarPingLifetime: 2
radarPingInterval: 30
radarPingLifetime: 1
--- !u!114 &284910519
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -813,7 +813,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
m_PresetAsset: {fileID: 0}
m_PresetReference:
rid: 4015181309769679113
rid: 4015181319547912408
m_Scenario:
rid: -2
m_IsScenarioSettingsFolded: 0
@@ -823,7 +823,7 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 4015181309769679113
- rid: 4015181319547912408
type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
data:
<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
@@ -1843,6 +1843,8 @@ MonoBehaviour:
m_NumAlphaKeys: 2
pointDistanceScale: {x: 0.3, y: 0.1}
pointDistanceRange: {x: 1, y: 20}
fadeInSpeed: 6
fadeOutSpeed: 4
--- !u!1 &836612744
GameObject:
m_ObjectHideFlags: 0