Tune match timings and radar ping cadence
hideDuration 90->120, seekDuration 300->240; radar ping interval and lifetime adjustments plus blip fade defaults. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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-6
@@ -775,16 +775,16 @@ MonoBehaviour:
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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matchMode: 1
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hideDuration: 90
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seekDuration: 300
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hideDuration: 120
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seekDuration: 240
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resolveDuration: 50
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matchLoadTimeout: 30
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shootRange: 100
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shootCooldown: 1.5
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hitRevealDelay: 0.2
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embeddedRevealPercent: 20
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radarPingInterval: 10
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radarPingLifetime: 2
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radarPingInterval: 30
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radarPingLifetime: 1
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--- !u!114 &284910519
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -813,7 +813,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
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m_PresetAsset: {fileID: 0}
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m_PresetReference:
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rid: 4015181309769679113
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rid: 4015181319547912408
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m_Scenario:
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rid: -2
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m_IsScenarioSettingsFolded: 0
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@@ -823,7 +823,7 @@ MonoBehaviour:
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RefIds:
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- rid: -2
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type: {class: , ns: , asm: }
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- rid: 4015181309769679113
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- rid: 4015181319547912408
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type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
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data:
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<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
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@@ -1843,6 +1843,8 @@ MonoBehaviour:
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m_NumAlphaKeys: 2
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pointDistanceScale: {x: 0.3, y: 0.1}
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pointDistanceRange: {x: 1, y: 20}
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fadeInSpeed: 6
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fadeOutSpeed: 4
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--- !u!1 &836612744
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GameObject:
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m_ObjectHideFlags: 0
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