Integrate humanoid walk/run animations and per-clip pose speed sliders
- Import Mixamo humanoid Walking + Running FBX, switch rig type to Humanoid - Wire walkClip/runClip with per-clip speeds on Pose_Idle (walk 1.4, run 1.5) - Add per-animation speed sliders (Range 0.1-3, default 1) to PlayerPose SO, applied per frame in PlayerPoseController for live tuning - Reorganize pose assets: replace Pose_TPose with Pose_Hold, prune legacy Paintman-Run/-TPose .anim and paintman_UV.FBX - Ignore UMotion plugin data/editor folders Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -10,7 +10,12 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e3e6fee2893b9d848b8b1ccca743c14f, type: 3}
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m_Name: Pose_TPose
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m_Name: Pose_Hold
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
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clip: {fileID: 7400000, guid: 04d9bfa04f5cc4b46891f0bd8f3b0e54, type: 2}
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clip: {fileID: 7400000, guid: b4b88b2d2f749a94fbcdc7c0447cd73c, type: 2}
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clipSpeed: 1
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walkClip: {fileID: 0}
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walkClipSpeed: 1
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runClip: {fileID: 0}
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runClipSpeed: 1
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ceilingYOffset: 0
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File renamed without changes.
@@ -13,4 +13,9 @@ MonoBehaviour:
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m_Name: Pose_Idle
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
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clip: {fileID: 7400000, guid: 18925b0fe0029224aa6d9f4d9ca9ab72, type: 2}
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clipSpeed: 1
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walkClip: {fileID: -203655887218126122, guid: ced260b15c0643b46af865dc5a990bc0, type: 3}
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walkClipSpeed: 1.4
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runClip: {fileID: -203655887218126122, guid: a4d4588e12cac6f48a17583c08a100d2, type: 3}
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runClipSpeed: 1.5
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ceilingYOffset: 0
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@@ -13,4 +13,9 @@ MonoBehaviour:
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m_Name: Pose_Star
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m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
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clip: {fileID: 7400000, guid: 933a7fdefa4f6974b9ed61bd940da6ed, type: 2}
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clipSpeed: 1
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walkClip: {fileID: 0}
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walkClipSpeed: 1
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runClip: {fileID: 0}
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runClipSpeed: 1
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ceilingYOffset: 1
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