MatchHud: hunter/hider count widgets + English phase labels
Authored HUD count widgets (Hunter/Hider label + count) wired to new _hunterCount/_hiderCount serialized fields; phase labels switched to English. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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--- !u!222 &1917984608
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1917984605}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &2009475132
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -24,6 +24,9 @@ public class MatchHud : MonoBehaviour
|
||||
[Tooltip("Countdown label in the top bar.")]
|
||||
[SerializeField] private TMP_Text _timeText;
|
||||
|
||||
[SerializeField] private TMP_Text _hunterCount;
|
||||
[SerializeField] private TMP_Text _hiderCount;
|
||||
|
||||
[Tooltip("Crosshair, shown only for the hunter during the seek phase.")]
|
||||
[SerializeField] private GameObject _crosshair;
|
||||
|
||||
@@ -73,9 +76,9 @@ public class MatchHud : MonoBehaviour
|
||||
{
|
||||
switch (phase)
|
||||
{
|
||||
case MatchManager.MatchSubPhase.Hide: return "Verstecken";
|
||||
case MatchManager.MatchSubPhase.Seek: return "Suchen";
|
||||
case MatchManager.MatchSubPhase.Resolution: return "Auflösung";
|
||||
case MatchManager.MatchSubPhase.Hide: return "Hide";
|
||||
case MatchManager.MatchSubPhase.Seek: return "Seek";
|
||||
case MatchManager.MatchSubPhase.Resolution: return "Resolution";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user