MatchHud: hunter/hider count widgets + English phase labels
Authored HUD count widgets (Hunter/Hider label + count) wired to new _hunterCount/_hiderCount serialized fields; phase labels switched to English. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
1 parent
68ca19c2b3
commit
8ee329eee0
2 files changed
+725
-16
No files matched your search
@@ -24,6 +24,9 @@ public class MatchHud : MonoBehaviour
|
||||
[Tooltip("Countdown label in the top bar.")]
|
||||
[SerializeField] private TMP_Text _timeText;
|
||||
|
||||
[SerializeField] private TMP_Text _hunterCount;
|
||||
[SerializeField] private TMP_Text _hiderCount;
|
||||
|
||||
[Tooltip("Crosshair, shown only for the hunter during the seek phase.")]
|
||||
[SerializeField] private GameObject _crosshair;
|
||||
|
||||
@@ -73,9 +76,9 @@ public class MatchHud : MonoBehaviour
|
||||
{
|
||||
switch (phase)
|
||||
{
|
||||
case MatchManager.MatchSubPhase.Hide: return "Verstecken";
|
||||
case MatchManager.MatchSubPhase.Seek: return "Suchen";
|
||||
case MatchManager.MatchSubPhase.Resolution: return "Auflösung";
|
||||
case MatchManager.MatchSubPhase.Hide: return "Hide";
|
||||
case MatchManager.MatchSubPhase.Seek: return "Seek";
|
||||
case MatchManager.MatchSubPhase.Resolution: return "Resolution";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user