Authoring: Radar-Tuning + Fade-Defaults, Prefab-Hash-Churn
Main.unity: radarPingInterval 30->10, radarPingLifetime 3->2, Sim-Preset, Radar-Fade-Defaults (fadeInSpeed 5, fadeOutSpeed 3, hiddenScale 0.8). Radar.mat: Basis-Alpha 0.443->0.427. ConversionStatue/Hider.prefab: regenerierter GlobalObjectIdHash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -121,8 +121,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.11320745, g: 0.11320745, b: 0.11320745, a: 0.44313726}
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- _Color: {r: 0.11320742, g: 0.11320742, b: 0.11320742, a: 0.44313726}
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- _BaseColor: {r: 0.11320742, g: 0.11320742, b: 0.11320742, a: 0.42745098}
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- _Color: {r: 0.11320739, g: 0.11320739, b: 0.11320739, a: 0.42745098}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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