Authoring: Radar-Tuning + Fade-Defaults, Prefab-Hash-Churn

Main.unity: radarPingInterval 30->10, radarPingLifetime 3->2, Sim-Preset,
Radar-Fade-Defaults (fadeInSpeed 5, fadeOutSpeed 3, hiddenScale 0.8).
Radar.mat: Basis-Alpha 0.443->0.427.
ConversionStatue/Hider.prefab: regenerierter GlobalObjectIdHash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 12:23:49 +02:00
1 parent 043fafa796
commit 8f31c07bef
4 files changed
+11 -8

No files matched your search

+7 -4
View File
@@ -783,8 +783,8 @@ MonoBehaviour:
shootCooldown: 1.5
hitRevealDelay: 0.2
embeddedRevealPercent: 20
radarPingInterval: 30
radarPingLifetime: 3
radarPingInterval: 10
radarPingLifetime: 2
--- !u!114 &284910519
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -813,7 +813,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
m_PresetAsset: {fileID: 0}
m_PresetReference:
rid: 4015181309769679101
rid: 4015181309769679106
m_Scenario:
rid: -2
m_IsScenarioSettingsFolded: 0
@@ -823,7 +823,7 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 4015181309769679101
- rid: 4015181309769679106
type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
data:
<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
@@ -4922,6 +4922,9 @@ MonoBehaviour:
referenceCamera: {fileID: 330585545}
radarCamera: {fileID: 0}
firstPerson: {fileID: 0}
fadeInSpeed: 5
fadeOutSpeed: 3
hiddenScale: 0.8
--- !u!1 &1516578026
GameObject:
m_ObjectHideFlags: 0