Tune player X-ray pulse and paint padding
Author X-ray pulse shape/speed on Player.mat and raise seam padding texels on Player.prefab. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -122,7 +122,8 @@ Material:
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- _Surface: 0
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- _Surface: 0
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- _WorkflowMode: 1
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _XRMotionVectorsPass: 1
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- _XRayPulseSpeed: 10
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- _XRayPulseShape: 5
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- _XRayPulseSpeed: 5
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- _XRayPulseStrength: 1
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- _XRayPulseStrength: 1
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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@@ -223,7 +223,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1963377418
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GlobalObjectIdHash: 459555553
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InScenePlacedSourceGlobalObjectIdHash: 0
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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DeferredDespawnTick: 0
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Ownership: 1
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Ownership: 1
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@@ -513,7 +513,7 @@ MonoBehaviour:
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previewOpacity: 1
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previewOpacity: 1
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textureSize: 1024
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textureSize: 1024
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baseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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baseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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paddingTexels: 2
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paddingTexels: 8
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paintCamera: {fileID: 0}
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paintCamera: {fileID: 0}
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updateColliderEveryFrame: 1
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updateColliderEveryFrame: 1
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previewShader: {fileID: 0}
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previewShader: {fileID: 0}
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