Prefill save dialog with the selected painting name
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -187,7 +187,10 @@ public partial class PaintHud
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private void OnSaveClicked()
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{
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if (!painter || !_saveDialog) return;
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if (_nameInput) _nameInput.text = "";
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// Pre-fill the currently selected painting's name so "Save" defaults to overwriting it (empty when
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// nothing is selected). The field is focused below; TMP's focus-select then highlights it so the
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// first keystroke replaces it for a fresh name.
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if (_nameInput) _nameInput.text = _selectedPainting ?? "";
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if (_saveInfo) _saveInfo.text = "";
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_saveDialog.SetActive(true);
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_saveDialog.transform.SetAsLastSibling(); // a dragged panel may have moved itself in front; stay on top
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