Add Steam Audio 4.8.1 spatializer plugin
Official Unity package under Assets/Plugins/SteamAudio; enabled as Spatializer + Ambisonic Decoder in the audio settings (HRTF: sounds behind the listener are filtered/muffled directionally). Download staging Tools/SteamAudio/ gitignored. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -103,3 +103,6 @@ crashlytics-build.properties
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# DeepBump CLI (local ML tool: cloned repo + machine-local venv, see TextureNormalMapGenerator.cs)
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/Tools/DeepBump/
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# Steam Audio download/extract staging (the imported plugin lives in Assets/Plugins/SteamAudio)
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/Tools/SteamAudio/
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
|
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//
|
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|
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#import "UnityAppController.h"
|
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@interface SteamAudioUnityAppController : UnityAppController
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- (void) preStartUnity;
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@end
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// See the License for the specific language governing permissions and
|
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// limitations under the License.
|
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//
|
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|
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#import "SteamAudioUnityAppController.h"
|
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|
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extern "C" {
|
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|
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struct UnityAudioEffectDefinition;
|
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|
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extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
|
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extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);
|
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|
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}
|
||||
|
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@implementation SteamAudioUnityAppController
|
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|
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- (void) preStartUnity
|
||||
{
|
||||
[super preStartUnity];
|
||||
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
|
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}
|
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|
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@end
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IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);
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