Add Steam Audio 4.8.1 spatializer plugin

Official Unity package under Assets/Plugins/SteamAudio; enabled as
Spatializer + Ambisonic Decoder in the audio settings (HRTF: sounds
behind the listener are filtered/muffled directionally). Download
staging Tools/SteamAudio/ gitignored.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-11 23:11:30 +02:00
1 parent 1093e22ff9
commit a36f398b94
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@@ -103,3 +103,6 @@ crashlytics-build.properties
# DeepBump CLI (local ML tool: cloned repo + machine-local venv, see TextureNormalMapGenerator.cs) # DeepBump CLI (local ML tool: cloned repo + machine-local venv, see TextureNormalMapGenerator.cs)
/Tools/DeepBump/ /Tools/DeepBump/
# Steam Audio download/extract staging (the imported plugin lives in Assets/Plugins/SteamAudio)
/Tools/SteamAudio/
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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "UnityAppController.h"
@interface SteamAudioUnityAppController : UnityAppController
- (void) preStartUnity;
@end
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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "SteamAudioUnityAppController.h"
extern "C" {
struct UnityAudioEffectDefinition;
extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);
}
@implementation SteamAudioUnityAppController
- (void) preStartUnity
{
[super preStartUnity];
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
}
@end
IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);
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