Keep _EMISSION/_METALLICSPECGLOSSMAP/_OCCLUSIONMAP shader variants alive in builds

Add a Resources material that sets all three PBR shader_feature keywords so
core build stripping retains the URP/Lit variants the runtime mesh painter
enables on the fly. Fixes metallic/smoothness/occlusion rendering as constant
in player builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-28 13:15:34 +02:00
1 parent cdfec364b2
commit abfb183c77
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