Tune the hero cutout in Main and drop the duplicate driver
Remove the second HeroCutout from the Main Camera (the GameManager host is the intended, single driver), set the GameManager cutout radius/feather, and set hunterCount to 0.
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f0a0fa4595
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1 file changed
+3
-29
@@ -692,7 +692,7 @@ MonoBehaviour:
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hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
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hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
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spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
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hunterCount: 1
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hunterCount: 0
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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matchMode: 1
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@@ -727,7 +727,6 @@ GameObject:
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- component: {fileID: 330585544}
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- component: {fileID: 330585547}
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- component: {fileID: 330585548}
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- component: {fileID: 330585549}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -885,31 +884,6 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_RotationOrder: 4
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CustomBlends: {fileID: 11400000, guid: 47b57a7fe51fd154e975311ad293878a, type: 2}
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--- !u!114 &330585549
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 330585543}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c7d67030b8dcdec489471b88c35dd78b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
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orbitInput: {fileID: 0}
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modes: {fileID: 0}
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replaceDeoccluderPullIn: 1
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radius: 0.42
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feather: 0.15
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depthFeather: 0.15
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heightOffset: 0
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occluderMask:
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serializedVersion: 2
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m_Bits: 4294967295
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ignoreTag: Player
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minDistanceFromTarget: 0
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occlusionHold: 0.15
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--- !u!134 &539493728
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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@@ -1919,8 +1893,8 @@ MonoBehaviour:
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orbitInput: {fileID: 0}
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modes: {fileID: 0}
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replaceDeoccluderPullIn: 1
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radius: 0.3
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feather: 0.1
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radius: 0.9
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feather: 0.3
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depthFeather: 0.5
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heightOffset: 0
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occluderMask:
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