Tune the hero cutout in Main and drop the duplicate driver

Remove the second HeroCutout from the Main Camera (the GameManager host is the
intended, single driver), set the GameManager cutout radius/feather, and set
hunterCount to 0.
This commit is contained in:
admin committed 2026-06-30 21:32:36 +02:00
1 parent f0a0fa4595
commit b6d60d7a98
1 file changed
+3 -29
+3 -29
View File
@@ -692,7 +692,7 @@ MonoBehaviour:
hunterPrefab: {fileID: 3510981371713521867, guid: cf153a3aea3d5da4f9d4cdbff0be8180, type: 3}
hiderPrefab: {fileID: 5508335275054701003, guid: 6b0b58e8352625343951db00beb8cb0a, type: 3}
spectatorPrefab: {fileID: 2945604797830805689, guid: 6e001668808a3d64680522e4c8d582b0, type: 3}
hunterCount: 1
hunterCount: 0
lobbySpawnCenter: {x: 0, y: 1, z: 0}
matchSpawnCenter: {x: 0, y: 1, z: 0}
matchMode: 1
@@ -727,7 +727,6 @@ GameObject:
- component: {fileID: 330585544}
- component: {fileID: 330585547}
- component: {fileID: 330585548}
- component: {fileID: 330585549}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -885,31 +884,6 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
CustomBlends: {fileID: 11400000, guid: 47b57a7fe51fd154e975311ad293878a, type: 2}
--- !u!114 &330585549
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c7d67030b8dcdec489471b88c35dd78b, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HeroCutout
orbitInput: {fileID: 0}
modes: {fileID: 0}
replaceDeoccluderPullIn: 1
radius: 0.42
feather: 0.15
depthFeather: 0.15
heightOffset: 0
occluderMask:
serializedVersion: 2
m_Bits: 4294967295
ignoreTag: Player
minDistanceFromTarget: 0
occlusionHold: 0.15
--- !u!134 &539493728
PhysicsMaterial:
m_ObjectHideFlags: 0
@@ -1919,8 +1893,8 @@ MonoBehaviour:
orbitInput: {fileID: 0}
modes: {fileID: 0}
replaceDeoccluderPullIn: 1
radius: 0.3
feather: 0.1
radius: 0.9
feather: 0.3
depthFeather: 0.5
heightOffset: 0
occluderMask: