Add first-person camera mode with pose-aware eye offset and yaw facing

Introduce a FirstPersonController / FirstPersonMode pair (mirroring the
free-cam mode) wired into the GameModeManager Tab cycle. In first person the
mesh is hidden, the eye sits on CameraTarget plus a per-pose
firstPersonCameraTargetYOffset, and the character body yaw is driven to match
the camera via a new single-writer FaceYaw hook on PlayerCharacterController.

Also includes user content edits (poses, prefabs, scene) carried along.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-27 13:03:52 +02:00
1 parent 381b21cd02
commit cfb767f6cb
17 files changed
+681 -91

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@@ -22,3 +22,4 @@ MonoBehaviour:
controllerRadius: 0.15
controllerHeight: 0.5
cameraTargetYOffset: -0.5
firstPersonCameraTargetYOffset: -0.8
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@@ -22,3 +22,4 @@ MonoBehaviour:
controllerRadius: 0.1
controllerHeight: 0.85
cameraTargetYOffset: -0.2
firstPersonCameraTargetYOffset: -0.2
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@@ -22,3 +22,4 @@ MonoBehaviour:
controllerRadius: 0.1
controllerHeight: 0.3
cameraTargetYOffset: -0.55
firstPersonCameraTargetYOffset: -1.18