Radar-Sichtbarkeitsgates, Hider-Pings im Seek + Ping-Countdown

Radar: nur sichtbar bei >=1 Target, in First-Person und in der Seek-Phase
(Overlay-Kamera getoggelt, Blip-Skripte laufen weiter). Singleton fuer
Server-Zugriff. GameModeManager: Kamera + Tab-Moduswechsel erst ab
gebundenem Lobby-Player (Inert-Zustand ohne Player, Orbit-Input geparkt).

MatchManager: Server tickt im Seek alle radarPingInterval (30s) und
broadcastet noch nicht gefundene Hider (NetworkObjectId + radarPingLifetime
3s) nur an Hunter-Clients; jeder Hunter loest lokal auf und spawnt Blips.
Ping-Loop in die Seek-Coroutine gefaltet (EndMatch stoppt ihn mit).

MatchHud: Ping-Countdown lokal aus Seek-Start + Kadenz berechnet, Format
m:ss (0:30..0:01), ausserhalb Seek / bei deaktivierten Pings 0:00.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-05 21:45:10 +02:00
1 parent 23b51d07a4
commit de82ce25de
4 files changed
+240 -12

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@@ -24,6 +24,10 @@ public class MatchHud : MonoBehaviour
[Tooltip("Countdown label in the top bar.")]
[SerializeField] private TMP_Text _timeText;
[Tooltip("Seconds until the next radar ping sweep; counts down from the interval and repeats. Shown only " +
"during the seek phase (blank otherwise).")]
[SerializeField] private TMP_Text _pingTimeText;
[SerializeField] private TMP_Text _hunterCount;
[SerializeField] private TMP_Text _hiderCount;
@@ -31,6 +35,7 @@ public class MatchHud : MonoBehaviour
[SerializeField] private GameObject _crosshair;
private int _lastSecond = -1;
private int _lastPingSecond = -1;
private int _lastHunters = -1;
private int _lastHiders = -1;
private MatchManager.MatchSubPhase _lastPhase = (MatchManager.MatchSubPhase)(-1);
@@ -38,9 +43,9 @@ public class MatchHud : MonoBehaviour
private void Awake()
{
if (!_canvas) _canvas = GetComponent<Canvas>();
if (!_canvas || !_phaseText || !_timeText || !_crosshair || !_hunterCount || !_hiderCount)
if (!_canvas || !_phaseText || !_timeText || !_pingTimeText || !_crosshair || !_hunterCount || !_hiderCount)
{
Debug.LogError("[MatchHud] Unwired reference(s) - assign Canvas/Phase/Time/Crosshair/HunterCount/HiderCount in the Inspector.", this);
Debug.LogError("[MatchHud] Unwired reference(s) - assign Canvas/Phase/Time/PingTime/Crosshair/HunterCount/HiderCount in the Inspector.", this);
enabled = false;
return;
}
@@ -70,6 +75,15 @@ public class MatchHud : MonoBehaviour
_timeText.text = $"{s / 60:0}:{s % 60:00}";
}
// Next-radar-sweep countdown: shown for everyone during Seek (pings only fire then), 0:00 otherwise.
bool showPing = phase == MatchManager.MatchSubPhase.Seek && match.RadarPingInterval > 0f;
int p = showPing ? Mathf.CeilToInt(Mathf.Max(0f, match.LocalNextPingIn)) : 0;
if (p != _lastPingSecond)
{
_lastPingSecond = p;
_pingTimeText.text = $"{p / 60:0}:{p % 60:00}";
}
NetworkPlayerSetup.CountRoles(out int hunters, out int hiders);
if (hunters != _lastHunters)
{