Rendering: tune shadows, SSAO and X-ray reveal pass
PC_RPAsset: shadow distance 50->100, retune cascade4 split, cascade border 0. PC_Renderer: rename the X-ray reveal-through-walls render feature/pass tag, SSAO intensity 0.4->0.35 and radius 0.2->0.125. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -54,12 +54,12 @@ MonoBehaviour:
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m_ReflectionProbeBlending: 1
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m_ReflectionProbeBoxProjection: 1
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m_ReflectionProbeAtlas: 1
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m_ShadowDistance: 50
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m_ShadowDistance: 100
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m_ShadowCascadeCount: 4
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m_Cascade2Split: 0.25
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m_Cascade3Split: {x: 0.1, y: 0.3}
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m_Cascade4Split: {x: 0.12299999, y: 0.2926, z: 0.53599995}
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m_CascadeBorder: 0.107758604
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m_Cascade4Split: {x: 0.105, y: 0.262, z: 0.5}
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m_CascadeBorder: 0
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m_ShadowDepthBias: 0.1
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m_ShadowNormalBias: 0.5
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m_AnyShadowsSupported: 1
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@@ -65,11 +65,11 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3}
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m_Name: XRay Reveal (through walls)
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m_Name: XRay Reveal through walls
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.RenderObjects
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m_Active: 1
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settings:
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passTag: XRayReveal
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passTag: XRay Reveal through walls
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Event: 300
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filterSettings:
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RenderQueueType: 0
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@@ -117,9 +117,9 @@ MonoBehaviour:
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AfterOpaque: 0
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Source: 1
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NormalSamples: 1
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Intensity: 0.4
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Intensity: 0.35
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DirectLightingStrength: 0.25
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Radius: 0.2
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Radius: 0.125
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Samples: 0
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BlurQuality: 0
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Falloff: 100
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