Rendering: tune shadows, SSAO and X-ray reveal pass

PC_RPAsset: shadow distance 50->100, retune cascade4 split, cascade border 0. PC_Renderer: rename the X-ray reveal-through-walls render feature/pass tag, SSAO intensity 0.4->0.35 and radius 0.2->0.125.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 22:37:13 +02:00
1 parent f5af0592f9
commit f32f22f2b6
2 files changed
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@@ -65,11 +65,11 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3}
m_Name: XRay Reveal (through walls)
m_Name: XRay Reveal through walls
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.RenderObjects
m_Active: 1
settings:
passTag: XRayReveal
passTag: XRay Reveal through walls
Event: 300
filterSettings:
RenderQueueType: 0
@@ -117,9 +117,9 @@ MonoBehaviour:
AfterOpaque: 0
Source: 1
NormalSamples: 1
Intensity: 0.4
Intensity: 0.35
DirectLightingStrength: 0.25
Radius: 0.2
Radius: 0.125
Samples: 0
BlurQuality: 0
Falloff: 100