Initial commit: Unity mesh painter project
Unity 6000.3 (URP) project with live mesh painting in play mode. - MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across UV islands via 3D-space painting, GPU and CPU backends (switchable), edge-padding/dilation against bilinear seam bleed - FrameRateLimiter.cs: simple frame rate limiting component - MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path - Unity-specific .gitignore and .gitattributes Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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AudioManager:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Volume: 1
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Rolloff Scale: 1
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Doppler Factor: 1
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Default Speaker Mode: 2
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m_SampleRate: 0
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m_DSPBufferSize: 1024
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m_VirtualVoiceCount: 512
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m_RealVoiceCount: 32
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m_SpatializerPlugin:
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m_AmbisonicDecoderPlugin:
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m_DisableAudio: 0
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m_VirtualizeEffects: 1
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m_RequestedDSPBufferSize: 0
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