Initial commit: Unity mesh painter project
Unity 6000.3 (URP) project with live mesh painting in play mode. - MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across UV islands via 3D-space painting, GPU and CPU backends (switchable), edge-padding/dilation against bilinear seam bleed - FrameRateLimiter.cs: simple frame rate limiting component - MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path - Unity-specific .gitignore and .gitattributes Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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m_DefaultSolverVelocityIterations: 1
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m_QueriesHitBackfaces: 0
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m_QueriesHitTriggers: 1
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_WorldSubdivisions: 8
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 50
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