- 24 generierte Concealment-Collider fuer Hemnes Shelf (The Room)
- The Room.unity Umbau, Lobby.unity, Couch_Big-Prefab-Wiring
- White Glow.mat, Majoras Mask.glb.meta
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generate concealment colliders for Big_Light_01, Kallax_Chest and
Kragsta_Tall in The Room; wire the Big_Light_01 prefab and scene
references. Includes incidental ProBuilder settings churn.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Generated concealment colliders for The Room (Fortuny ON base/top)
- Main + The Room scene edits, Wall_White material variants
- ProjectSettings churn (PackageManager, ProBuilder settings)
- .gitignore: exclude imported Allsky / ArchVizPRO Vol.6 / Isle of Assets packs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- New TV Video material + environment video clip on the plasma TV
- New P1002728 photo material/texture, P1002712 texture, three new
paint prefab variants
- Living-room prefab variants updated across the set
- Remove stale generated concealment collider PolyShape assets
- The Room scene content pass
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>