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2ec4e147b9
Update docs: acoustic taunt/whistle is implemented
main
admin and Claude Fable 5
2026-07-17 19:14:24 +02:00
a7f0ee0280
Docs: correct mode-switch docs — Esc/Tab both open the overview menu
admin and Claude Fable 5
2026-07-17 18:36:51 +02:00
7240b82e9b
Docs: bring GAME_DESIGN.md up to date, minor README consistency tweaks
admin and Claude Fable 5
2026-07-17 18:33:09 +02:00
d6c3e2a3b8
Update README to current project state
admin and Claude Fable 5
2026-07-17 18:30:22 +02:00
78ae0c84d8
Import Chess Set model, add stool prefab and update The Room scene
admin and Claude Fable 5
2026-07-17 18:01:07 +02:00
450ecb9466
Import Poly Haven models and update The Room scene
admin and Claude Fable 5
2026-07-16 16:43:38 +02:00
eab5081354
Add model import support to Poly Haven importer
admin and Claude Fable 5
2026-07-16 16:43:24 +02:00
2b9a189d58
Import ambientCG material sets and scene/material tweaks
admin and Claude Fable 5
2026-07-16 15:27:12 +02:00
fb4098b9f8
Add ambientCG importer and extract shared web-asset import framework
admin and Claude Fable 5
2026-07-16 15:27:02 +02:00
9b35ee2a97
Remove unused source maps from imported Poly Haven brick sets
admin and Claude Fable 5
2026-07-16 14:47:56 +02:00
dc731a9941
Auto-delete consumed roughness source after metallic-smoothness repack
admin and Claude Fable 5
2026-07-16 14:47:49 +02:00
0e855622c4
Import Poly Haven materials and scene/authoring updates
admin and Claude Fable 5
2026-07-16 14:30:04 +02:00
897ba57599
Add Poly Haven importer editor tool
admin and Claude Fable 5
2026-07-16 14:29:38 +02:00
3441e3413e
content: Lobby-Materialien und Szenen-Authoring
admin and Claude Opus 4.8
2026-07-15 08:29:25 +02:00
c7e3b6cad7
feat: Camo/Height/Emission-Slider nicht mehr persistieren
admin and Claude Opus 4.8
2026-07-15 08:29:25 +02:00
0128203160
feat: HTrace WSGI in der Lobby-Szene deaktivieren
admin and Claude Opus 4.8
2026-07-15 08:29:25 +02:00
cdd9fa9532
MeshPainter: Rückseiten-Abweisung über Flächen-Normale bei großem Brush
admin and Claude Opus 4.8
2026-07-14 22:26:35 +02:00
9d17baee85
Authoring: T-Pose (Anim/Pose-Asset), Pose-Icons neu gerendert, Szenen
admin and Claude Opus 4.8
2026-07-14 22:11:47 +02:00
1f42c990fb
MeshPainter: Kugel-Brush statt Box, cornerGuard entfernt
admin and Claude Opus 4.8
2026-07-14 22:11:41 +02:00
2195427e6c
Content/Authoring: The Room + Hemnes-Shelf-Concealment-Collider
admin and Claude Opus 4.8
2026-07-14 21:36:49 +02:00
8abcb8b4ff
MeshPainter-Pipette: von AVP/*-Shadern picken + Console-Spam-Fix
admin and Claude Opus 4.8
2026-07-14 21:36:43 +02:00
2a6aeec5e2
Update The Room + Main scene authoring and window/audio settings
admin and Claude Opus 4.8
2026-07-14 17:04:32 +02:00
c637c566ce
Add concealment colliders for The Room light/shelf props
admin and Claude Opus 4.8
2026-07-13 23:00:11 +02:00
b2f602589e
Content/authoring: concealment colliders, scene + material tweaks, ignore third-party asset packs
admin and Claude Opus 4.8
2026-07-13 09:17:39 +02:00
50c33acb7e
Fix bloom firefly flicker: enable clamp, raise threshold
admin and Claude Opus 4.8
2026-07-13 09:17:29 +02:00
14eddbb427
Wire generated pose icons, icon scales and pose button sprite
admin and Claude Fable 5
2026-07-12 21:09:05 +02:00
5f5892047c
Add pose icon capture pipeline, icon scale, Esc/Tab opens overview in paint mode
admin and Claude Fable 5
2026-07-12 21:08:56 +02:00
2de153d8fe
Add toon shader with outline for pose icon stage
admin and Claude Fable 5
2026-07-12 18:59:15 +02:00
ed1d171ed3
Authoring: hotkey hints on menu buttons, pose radial radius, Player.mat
admin and Claude Fable 5
2026-07-12 18:48:17 +02:00
083d0b8430
Add PoseIconStage editor component and Pose Icon scene
admin and Claude Fable 5
2026-07-12 18:48:07 +02:00
7e9f255de5
Cycle pose directly instead of radial menu with 2 or fewer poses
admin and Claude Fable 5
2026-07-12 18:48:00 +02:00
21cb0ac8ad
Center icon button label with fixed width, drop obsolete per-instance overrides
admin and Claude Fable 5
2026-07-12 16:22:25 +02:00
292ec430a3
Main: Pose UI wiring (PoseMenu, radial items container, pose button)
admin and Claude Fable 5
2026-07-12 16:17:46 +02:00
3a2e8a7057
Add radial pose menu with hotkeys, remove C cycle hotkey
admin and Claude Fable 5
2026-07-12 16:17:40 +02:00
c3d9c06118
Fix wall-climb jitter in pinches between two surfaces
admin and Claude Fable 5
2026-07-12 15:44:27 +02:00
782c3b4381
Block escape/tab menu while loading locally (join sync + Loading phase)
admin and Claude Fable 5
2026-07-12 15:30:31 +02:00
cab7590774
Main: taunt icon button wiring in Overview UI
admin and Claude Fable 5
2026-07-12 15:22:54 +02:00
c6a22c1643
Add taunt button, Tab as Escape alternative, free cam Q/E removal
admin and Claude Fable 5
2026-07-12 15:22:47 +02:00
1054bcd3d6
Main: Overview UI icon buttons authoring
admin and Claude Fable 5
2026-07-12 14:46:51 +02:00
c6b67faa60
Add Overview UI icon set, Icon Button prefab and hover/disabled ring
admin and Claude Fable 5
2026-07-12 14:46:41 +02:00
bb57a97ed7
Main: Match Results menu wiring
admin and Claude Fable 5
2026-07-12 12:55:13 +02:00
7669ae1b66
Complete Match Results modal: standalone overlay, auto-open on resolution
admin and Claude Fable 5
2026-07-12 12:55:05 +02:00
fdb562bba5
Main: Overview UI wiring for the new escape menu
admin and Claude Fable 5
2026-07-12 12:34:21 +02:00
7ac6038121
Add OverviewMenu escape menu, remove Tab mode cycling
admin and Claude Fable 5
2026-07-12 12:34:12 +02:00
367bc9cee0
Content: Steam Audio export rename + wall transmission tuning
admin and Claude Fable 5
2026-07-12 00:26:08 +02:00
4c63a5e5dd
Audio: radar taunt at head height + Steam Audio source tuning
admin and Claude Fable 5
2026-07-12 00:26:01 +02:00
7f18dc82f6
Content: The Room Steam Audio geometry export
admin and Claude Fable 5
2026-07-11 23:33:38 +02:00
706100e322
Audio: per-SoundEffect occlusion via Steam Audio + 3D flag refactor
admin and Claude Fable 5
2026-07-11 23:33:29 +02:00
c25d0777c2
Content: Hey taunt asset, audio folder, radar sound wiring
admin and Claude Fable 5
2026-07-11 23:11:46 +02:00
0172a1e834
Radar ping taunt sound + per-SoundEffect spatialize opt-in
admin and Claude Fable 5
2026-07-11 23:11:39 +02:00
a36f398b94
Add Steam Audio 4.8.1 spatializer plugin
admin and Claude Fable 5
2026-07-11 23:11:30 +02:00
1093e22ff9
Player prefab: regenerated Netcode GlobalObjectIdHash
admin and Claude Fable 5
2026-07-11 22:22:02 +02:00
1d5676ab3c
Stop paint particles when no stamp lands during a held stroke
admin and Claude Fable 5
2026-07-11 22:21:56 +02:00
094cf3a493
Paint-Partikel beim Malen: Emission pro Stamp, Scale = Brush-Radius, Farbe = Brush-Albedo mit Helligkeits-Streuung
admin and Claude Fable 5
2026-07-11 22:13:16 +02:00
a5438cf5a0
Main: normalisierte Cursor-Hotspots am CursorController
admin and Claude Fable 5
2026-07-11 21:35:46 +02:00
423a2d15ec
Cursors: Krea-Grafiken in voller Auflösung, Blank-Cursor beim Malen, normalisierte Hotspots
admin and Claude Fable 5
2026-07-11 21:35:36 +02:00
653bc79236
Main: wire Cursor Controller into scene (+ UI RectTransform churn)
admin and Claude Fable 5
2026-07-11 18:09:22 +02:00
ae5fa63141
Custom mouse cursor: normal/paint/pipette with recorder-aware software mode
admin and Claude Fable 5
2026-07-11 18:09:14 +02:00
9decea3501
The Room: scene pass (generated skybox reflection cubemap churn)
admin and Claude Fable 5
2026-07-11 17:48:29 +02:00
03c7243fa6
PaintHud: layout pass (anchors/size tweaks, one element disabled)
admin and Claude Fable 5
2026-07-11 17:48:29 +02:00
39ab1a3ced
Disable FurShellRenderer globally (not production-ready yet)
admin and Claude Fable 5
2026-07-11 17:48:29 +02:00
0541a6416f
The Room: Fur-Wiring (rootAO 0.4, neuer FurShellRenderer), Wall_White ohne Env-Reflections, Mobile_Renderer XRay-Umbenennung
admin and Claude Fable 5
2026-07-11 16:59:38 +02:00
b4e4c19e54
FurShell: Performance-Umbau (Distanz-LOD, Cutout+Early-Z, Tip-to-Root) + Deferred+/HTrace-Fixes
admin and Claude Fable 5
2026-07-11 16:59:38 +02:00
4ed74a5005
The Room: fur test object wiring + cubemap churn
admin and Claude Fable 5
2026-07-11 14:30:53 +02:00
874ddccb4f
FurShell: per-pixel z-order between fur objects (ZWrite On + coverage clip)
admin and Claude Fable 5
2026-07-11 14:30:47 +02:00
38b9369051
Fix master volume not applied on startup
admin and Claude Fable 5
2026-07-11 13:06:44 +02:00
46b8d532b6
Enable third-person camera collision against BlockCam layer only
admin and Claude Fable 5
2026-07-11 12:50:27 +02:00
720a4c96f7
Content: frame texture maps, scene passes, BlockCam layer prep
admin and Claude Fable 5
2026-07-11 12:30:31 +02:00
57a4627b81
PictureFrameBuilder/Shader: lighting parity, HTrace GBuffer pass, absolute frame metrics
admin and Claude Fable 5
2026-07-11 12:30:19 +02:00
0c7ac11023
The Room: generated normal/height maps on picture frames, Frame Picture.mat
admin and Claude Fable 5
2026-07-11 00:25:56 +02:00
defd970cf8
PictureFrameBuilder: normal/height maps, strengths, crop, subdivisions
admin and Claude Fable 5
2026-07-11 00:25:49 +02:00
d0d7028ebb
Add PictureTessellationLit shader (tessellation + height displacement)
admin and Claude Fable 5
2026-07-11 00:25:38 +02:00
8a5f5fd832
Add DeepBump normal + height map generator editor tool
admin and Claude Fable 5
2026-07-11 00:25:30 +02:00
adcd1db73b
The Room content pass: 10 new photo textures, picture frames, mipmaps on photos
admin and Claude Fable 5
2026-07-10 22:37:28 +02:00
27fe8775e1
Fix radar camera back to Overlay type
admin and Claude Fable 5
2026-07-10 22:37:19 +02:00
eeaf45aa8f
Nameplates: run positioning in Update instead of LateUpdate
admin and Claude Fable 5
2026-07-10 22:37:19 +02:00
a2a0e85831
Spawn hider statues in resolution phase for classic mode too
admin and Claude Fable 5
2026-07-10 22:37:11 +02:00
14015d7134
Ignore drag-releases in slider double-click reset; tune HUD slider defaults
admin and Claude Fable 5
2026-07-10 22:37:03 +02:00
07839d0a7e
The Room content pass: new photo textures, shelf prefab tweaks, AudioMixer update; remove test SoundEffect asset; ignore PSD~ sources
admin and Claude Fable 5
2026-07-10 19:28:34 +02:00
90da315fbd
Switch to Deferred+ with dedicated forward renderer for radar camera; rendering-layer setup across scenes
admin and Claude Fable 5
2026-07-10 19:28:32 +02:00
7fb0ff54b1
Add double-click-to-reset on all sliders (interval + pointer tolerance) and sync PaintHud slider defaults
admin and Claude Fable 5
2026-07-10 19:28:22 +02:00
cf794643a6
Fix camo forward pass on Deferred+ (ComplexLit forward-only path, HalfLambert/X-ray restored)
admin and Claude Fable 5
2026-07-10 19:28:22 +02:00
b30db72e0c
Add ledge grab: walking over an edge attaches to the wall below (not while sprinting)
admin and Claude Fable 5
2026-07-10 19:28:22 +02:00
ec7ab45ff1
The Room: scene pass, photo texture import settings (no mips/compression), remove Chameleon Background
admin and Claude Fable 5
2026-07-10 13:26:04 +02:00
66f890869f
Move Play Scene window menu entry to Tools/Play Scene
admin and Claude Fable 5
2026-07-10 13:26:04 +02:00
0be503c927
Add SoundEffect audio system (ScriptableObject-based) with test assets
admin and Claude Fable 5
2026-07-10 13:25:56 +02:00
75f5704ab8
Ignore FR2_Cache.asset.meta
admin
2026-07-10 08:13:36 +02:00
04514b83c7
The Room: replace photo quads/prefabs with picture frames
admin and Claude Fable 5
2026-07-10 07:54:03 +02:00
5dbdc0e6b2
Add Picture Texture field to PictureFrameBuilder
admin and Claude Fable 5
2026-07-10 07:53:54 +02:00
d1f7b79013
The Room: migrate test frame to relative properties, Frame.mat tweaks
admin and Claude Fable 5
2026-07-09 21:32:26 +02:00
6a15a68a2e
Make picture frame properties relative and fix picture aspect ratio
admin and Claude Fable 5
2026-07-09 21:32:19 +02:00
07aef0c7b2
The Room: picture frame authoring pass (size/aspect migration, Frame.mat)
admin and Claude Fable 5
2026-07-09 20:33:25 +02:00
850c92bcce
Derive picture frame size from picture texture aspect ratio
admin and Claude Fable 5
2026-07-09 20:33:18 +02:00
bac32a87a9
The Room: test frame collider wiring + pedestal picture depth
admin and Claude Fable 5
2026-07-09 20:08:03 +02:00
5c6657d9d0
PictureFrameBuilder: auto box colliders + coalesced rebuild in Update
admin and Claude Fable 5
2026-07-09 20:07:54 +02:00
a4d4c9ac91
The Room: add PictureFrameBuilder test frame, paint prefab scale tweaks
admin and Claude Fable 5
2026-07-09 19:20:06 +02:00
210d0adc3e
Add PictureFrameBuilder procedural picture frame component
admin and Claude Fable 5
2026-07-09 19:19:59 +02:00
bdce9ea0c8
Move HeroCutout shader files from Unused to Shaders
admin and Claude Fable 5
2026-07-09 18:34:01 +02:00
2a59a32705
Clip hero cutout in MotionVectors pass to fix HTrace depth corruption
admin and Claude Fable 5
2026-07-09 18:33:25 +02:00
fb3588cc7d
The Room: wire VideoClipPlaylist on plasma TV with ping-pong clip
admin and Claude Fable 5
2026-07-09 16:39:10 +02:00