-
3e6191ead9
Add timeout to relay session operations

adminandClaude Opus 4.8
2026-07-02 20:09:28 +02:00
-
a59a5e53ab
Add persistent per-install player identity

adminandClaude Opus 4.8
2026-07-02 20:09:19 +02:00
-
17bb37cb92
Fix stuck conversion render-gate on mid-settle disable/disconnect

adminandClaude Opus 4.8
2026-07-02 20:09:11 +02:00
-
0c0a250015
Fix players colliding with the idle FreeCamera capsule

adminandClaude Opus 4.8
2026-07-02 20:06:53 +02:00
-
d867452dcb
Fix: allow wheel zoom while sprinting (Shift)

adminandClaude Opus 4.8
2026-07-02 18:26:35 +02:00
-
0d14980a76
Fix maps never binding due to partial-class static init order

adminandClaude Opus 4.8
2026-07-02 16:23:37 +02:00
-
e23fae0c50
Reorganize scripts into subfolders by responsibility

adminandClaude Opus 4.8
2026-07-02 15:02:15 +02:00
-
382bfb36df
Refactor scripts: dedup remainder, remove dead code, perf hardening

adminandClaude Opus 4.8
2026-07-02 13:33:18 +02:00
-
2243cc823e
Refactor: extract shared helpers across scripts, trim remaining doc redundancy

adminandClaude Fable 5
2026-07-02 12:33:48 +02:00
-
066e308cde
Docs: reduce over-documentation across gameplay scripts

adminandClaude Fable 5
2026-07-02 10:08:28 +02:00
-
882d30797e
Refactor: dedupe input reads, material-property guards, button hooks

adminandClaude Opus 4.8
2026-07-02 09:20:40 +02:00
-
626dcc1bdf
Disable paint mode during match resolution phase

adminandClaude Opus 4.8
2026-07-02 08:42:41 +02:00
-
91a64545d0
Tune player X-ray pulse and paint padding

adminandClaude Opus 4.8
2026-07-01 22:12:16 +02:00
-
86d187eb96
Select pre-filled name in paint save dialog

adminandClaude Opus 4.8
2026-07-01 22:11:28 +02:00
-
5c36ddc9e6
Ramp wall/ceiling climb movement for precise placement

adminandClaude Opus 4.8
2026-07-01 22:11:28 +02:00
-
9b9cc8fab8
Scale Shift+wheel brush resize geometrically

adminandClaude Opus 4.8
2026-07-01 22:11:27 +02:00
-
ae0e2de7cf
Make the x-ray pulse an asymmetric rising curve

adminandClaude Opus 4.8
2026-07-01 21:52:47 +02:00
-
ff034870fc
Freeze hiders (pose + transform) during the resolution phase

adminandClaude Opus 4.8
2026-07-01 21:52:46 +02:00
-
96528524a6
Prefill save dialog with the selected painting name

adminandClaude Opus 4.8
2026-07-01 21:52:46 +02:00
-
5149544afe
Pick height/occlusion channel when sampling own player

adminandClaude Opus 4.8
2026-07-01 21:52:37 +02:00
-
68ee58a167
Update scenes
admin
2026-07-01 20:49:09 +02:00
-
b88516355b
Add some generated colliders
admin
2026-07-01 20:48:45 +02:00
-
523bfd3b0e
Fix brush size varying with UV density; decouple preview opacity

adminandClaude Opus 4.8
2026-07-01 20:35:03 +02:00
-
410f9808b5
Split concavity-bridging slabs in the collider baker

adminandClaude Opus 4.8
2026-07-01 16:06:36 +02:00
-
5c1f31a887
Add surface-cluster collider baker for concealment volumes

adminandClaude Opus 4.8
2026-07-01 15:30:21 +02:00
-
8603b0d884
Divide out player scale from ConcealmentMeter baked mesh

adminandClaude Opus 4.8
2026-07-01 13:08:22 +02:00
-
2f38cf0e32
Update packages
admin
2026-07-01 13:07:28 +02:00
-
8567b9d8ef
Add "Dirt" plugin
admin
2026-07-01 13:07:16 +02:00
-
c2d535c661
Author the player X-ray glow color and fade timing
admin
2026-07-01 12:22:21 +02:00
-
c54e0cf502
Add see-through X-ray reveal overlay for players

adminandClaude Opus 4.8
2026-07-01 12:22:17 +02:00
-
d7104f9314
Tune the player brush defaults and reset occlusion to neutral
admin
2026-07-01 08:15:22 +02:00
-
addc606bb3
Leave brush opacities untouched when picking with the pipette

adminandClaude Opus 4.8
2026-07-01 08:15:18 +02:00
-
bb74f748bf
Author the painted-height sliders in the paint HUD
admin
2026-07-01 07:07:43 +02:00
-
59939b3496
Add painted-height HUD sliders for AO shift and relief intensity

adminandClaude Opus 4.8
2026-07-01 07:07:39 +02:00
-
fdcb4f8d8a
Drive parallax height and relief from the painted occlusion channel

adminandClaude Opus 4.8
2026-06-30 22:40:23 +02:00
-
e349446fb7
Strip ProBuilder editor scripts on build
admin
2026-06-30 21:47:28 +02:00
-
f629731539
Author the general and paintings panels in the paint HUD
admin
2026-06-30 21:47:23 +02:00
-
44cea8dd15
Load paintings instantly and allow overwriting saves in the paint HUD

adminandClaude Opus 4.8
2026-06-30 21:47:16 +02:00
-
b6d60d7a98
Tune the hero cutout in Main and drop the duplicate driver
admin
2026-06-30 21:32:36 +02:00
-
f0a0fa4595
Point the paint variant keep-alive at the right shader

adminandClaude Opus 4.8
2026-06-30 21:32:32 +02:00
-
b22d2ed342
Scale the hero cutout with the player's PlayerScaler

adminandClaude Opus 4.8
2026-06-30 21:32:25 +02:00
-
c29cd172bf
Destroy pre-match objects on seek and block hunter wall-climb while hiding

adminandClaude Opus 4.8
2026-06-30 20:05:09 +02:00
-
6fcada4631
Keep the pan limit constant across zoom and hand off cleanly to free cam

adminandClaude Opus 4.8
2026-06-30 19:53:35 +02:00
-
5965f7199a
Suppress global hotkeys while a text field is focused

adminandClaude Opus 4.8
2026-06-30 19:53:26 +02:00
-
b951556f35
Update The Room materials and refresh brush assets
admin
2026-06-30 19:25:53 +02:00
-
6bedc7cf3e
Serialize the paint-mode pan tunables in Main
admin
2026-06-30 19:25:48 +02:00
-
3fa99f32fe
Keep the paint-mode pan on release and scale it by zoom

adminandClaude Opus 4.8
2026-06-30 19:25:45 +02:00
-
4e8a907a8c
Add a square brush and wire up the HUD brush preview
admin
2026-06-30 18:37:23 +02:00
-
2166d2b67a
Note painting undo as done in the design doc

adminandClaude Opus 4.8
2026-06-30 18:37:18 +02:00
-
9a90b772d7
Add a second pose to the hunter variant
admin
2026-06-30 18:20:29 +02:00
-
f1ab62b061
Author the alpha sliders, reset button, and slider curves in the HUD
admin
2026-06-30 18:20:26 +02:00
-
6e76510005
Update the game design doc to the current state

adminandClaude Opus 4.8
2026-06-30 18:20:20 +02:00
-
057c99fa1d
Persist material scalars, reset the HUD, and split alpha from the picker

adminandClaude Opus 4.8
2026-06-30 18:20:13 +02:00
-
fe8f12b8bb
Spawn converted hunters in place and smooth their reveal

adminandClaude Opus 4.8
2026-06-30 16:18:53 +02:00
-
24de7ef3da
Select the conversion match mode in Main
admin
2026-06-30 15:20:58 +02:00
-
f485d1676b
Add the conversion match mode

adminandClaude Opus 4.8
2026-06-30 15:20:54 +02:00
-
1f46e6258d
Raise reflection intensity across the scenes
admin
2026-06-30 14:00:03 +02:00
-
8fcf2d6de0
Tune the match phase durations and shooting in Main
admin
2026-06-30 13:59:57 +02:00
-
5b3fe1d3d1
Add the hide/seek/resolution match state machine

adminandClaude Opus 4.8
2026-06-30 13:59:01 +02:00
-
95effb91da
Set the hunter count and re-enable the camera component in Main
admin
2026-06-30 12:03:33 +02:00
-
7198968cc6
Author spawn area colliders and tags in The Room
admin
2026-06-30 12:03:29 +02:00
-
c1a13f6338
Pick role-specific spawn areas with a shared fallback

adminandClaude Opus 4.8
2026-06-30 12:03:22 +02:00
-
1e17b90358
Add the hero cutout to the main camera and tune the deoccluder
admin
2026-06-30 08:42:06 +02:00
-
3709bf76db
Swap the living-room and shared materials to the new shader
admin
2026-06-30 08:42:02 +02:00
-
04c73623d3
Pick the material of the hit submesh on multi-material renderers

adminandClaude Opus 4.8
2026-06-30 08:41:57 +02:00
-
06f5f33e63
Drive the hero cutout from a single camera-to-target ray

adminandClaude Opus 4.8
2026-06-30 08:41:52 +02:00
-
1aa1f6d869
Tune the corner guard and persist the eyedropper toggle on the player
admin
2026-06-29 20:58:12 +02:00
-
fd2cc9eb98
Block paint dabs that wrap too far around corners

adminandClaude Opus 4.8
2026-06-29 20:58:07 +02:00
-
7e5e33e228
Move the network prefabs list to Assets root and tidy editor tooling
admin
2026-06-29 20:12:58 +02:00
-
fbbc46cc6e
Update scenes, lighting and materials
admin
2026-06-29 20:12:49 +02:00
-
b091f1175b
Add camo sliders to the paint HUD and tune the player
admin
2026-06-29 20:12:44 +02:00
-
7c84f6ba92
Expose the camo knobs in the HUD, persist and replicate them

adminandClaude Opus 4.8
2026-06-29 20:12:39 +02:00
-
b5bd1fdb8b
Rework the camo shader to flatten toward darkness, drop FormSoftness

adminandClaude Opus 4.8
2026-06-29 20:12:31 +02:00
-
67e3696339
Add a toggle for picking foreign albedo from screen or material

adminandClaude Opus 4.8
2026-06-29 20:12:05 +02:00
-
4da2e3a70c
Update scenes, lighting and glass materials
admin
2026-06-29 16:24:12 +02:00
-
e351336b39
Reorganize project folders and clean up editor tooling
admin
2026-06-29 16:23:50 +02:00
-
42c5fcc323
Apply camouflage material to the player
admin
2026-06-29 16:23:14 +02:00
-
3f48823513
Remove second-pipette toggle and preview from paint HUD
admin
2026-06-29 16:23:03 +02:00
-
05cd52aa5e
Add player camouflage shader

adminandClaude Opus 4.8
2026-06-29 16:22:57 +02:00
-
188f16a4e8
Make the eyedropper a hybrid material/screen pick

adminandClaude Opus 4.8
2026-06-29 16:22:45 +02:00
-
db10eef525
Add Play Scene Tool
admin
2026-06-29 12:17:25 +02:00
-
fd869c9cf8
set living room prefabs as static for lightmap baking
admin
2026-06-29 12:16:39 +02:00
-
70e926bd82
Build out The Room scene with ProBuilder geometry
admin
2026-06-28 23:02:36 +02:00
-
a7a4fbdcb7
Carry first-person facing into orbit camera on mode switch

adminandClaude Opus 4.8
2026-06-28 23:02:31 +02:00
-
054cadbd80
Tune player role scales, poses and render settings
admin
2026-06-28 21:40:27 +02:00
-
604adcdfd4
Add The Room scene with living room environment, use it as the match scene
admin
2026-06-28 21:40:18 +02:00
-
7a1adcf6bb
Add ProBuilder package
admin
2026-06-28 21:39:48 +02:00
-
62cf0eae04
Scale third-person orbit zoom range and default by player size

adminandClaude Opus 4.8
2026-06-28 21:39:41 +02:00
-
0834419a56
Make the number of hunters configurable in MatchManager

adminandClaude Opus 4.8
2026-06-28 21:39:30 +02:00
-
346a0c6e8c
Fix eyedropper sampling base map at wrong UV on convex/primitive colliders

adminandClaude Opus 4.8
2026-06-28 21:39:25 +02:00
-
09556e45fa
Force Direct3D11 for Windows builds to avoid paint-reseed crash

adminandClaude Opus 4.8
2026-06-28 17:43:55 +02:00
-
f9312d8a69
Lower camera near clip plane to 0.01
admin
2026-06-28 17:18:41 +02:00
-
ac25f59232
Add radial hero-cutout shader for third-person camera

adminandClaude Opus 4.8
2026-06-28 17:18:32 +02:00
-
b6aaf69235
Add Shift brush controls to paint mode

adminandClaude Opus 4.8
2026-06-28 16:20:25 +02:00
-
4e27b1e729
Disable editor network bootstrap in builds; tune scenes and paint HUD panel
admin
2026-06-28 15:51:49 +02:00
-
f11fbc8c1c
Keep the camera fixed when opening the pause menu

adminandClaude Opus 4.8
2026-06-28 15:51:39 +02:00
-
3f58e75623
Add lobby/main scene background, sky and glow materials
admin
2026-06-28 15:15:59 +02:00
-
198db9a3ee
Add NoClimb climb filter and kill-plane rescue to player controller

adminandClaude Opus 4.8
2026-06-28 15:15:45 +02:00
-
dadf9d88d4
Fix paint HUD settings not persisting until a panel is dragged

adminandClaude Opus 4.8
2026-06-28 14:21:03 +02:00
-
96bcf84b1e
Make session panel Disconnect button an Exit in Main scene

adminandClaude Opus 4.8
2026-06-28 14:00:03 +02:00