-
36ce4a66df
Add VideoClipPlaylist component for sequential gapless clip playback

adminandClaude Fable 5
2026-07-09 16:38:57 +02:00
-
ff01e07fa1
Add editor tool to create ping-pong videos from VideoClips via ffmpeg

adminandClaude Fable 5
2026-07-09 16:09:34 +02:00
-
2f38cb384e
The Room map pass: TV video, photo materials, prefab cleanup

adminandClaude Fable 5
2026-07-09 15:45:44 +02:00
-
ae36b2076d
Add step pass to wall climb for small ledges on walls and ceilings

adminandClaude Fable 5
2026-07-09 15:45:17 +02:00
-
bde3e71873
Map: The Room content pass with new photo material

adminandClaude Fable 5
2026-07-08 22:05:11 +02:00
-
ae3b0b9f0d
Wire Match Panel sliders in Main scene

adminandClaude Fable 5
2026-07-08 22:05:02 +02:00
-
270c42d85b
Add host-configurable match settings persisted in settings

adminandClaude Fable 5
2026-07-08 22:04:54 +02:00
-
1468921ca2
Docs: mark result screen + win evaluation as done, reorder next steps

adminandClaude Fable 5
2026-07-08 20:41:26 +02:00
-
d0678994aa
Scenes: match results panel in Esc menu, nameplate container, cubemap churn

adminandClaude Fable 5
2026-07-08 20:41:17 +02:00
-
69fcb3c906
Regenerate arialroundedmtprocyr SDF atlas: fix small-size box artifacts

adminandClaude Fable 5
2026-07-08 20:41:08 +02:00
-
0ab92933de
Support styled multi-text nameplate label containers

adminandClaude Fable 5
2026-07-08 20:40:56 +02:00
-
4c6a452f9d
Fix late joiners never seeing earlier peers behind the paint reveal gate

adminandClaude Fable 5
2026-07-08 20:40:48 +02:00
-
b71cd61533
Add match result evaluation with live scoreboard in the Esc menu

adminandClaude Fable 5
2026-07-08 20:40:36 +02:00
-
262a20326a
Hide hider nameplates from hunters during seek phase

adminandClaude Fable 5
2026-07-08 15:05:48 +02:00
-
553db9a088
Scenes: nameplates canvas + name field wiring in Main, The Room cubemap churn

adminandClaude Fable 5
2026-07-08 14:58:24 +02:00
-
0e7ce0c410
Add player names: settings persistence, replication, screen-space nameplates

adminandClaude Fable 5
2026-07-08 14:58:15 +02:00
-
6db78397da
Apply camo brightness/saturation grade in GBuffer pass for HTrace GI

adminandClaude Fable 5
2026-07-08 13:24:52 +02:00
-
78ab6e2dd6
Fix wall climb on thin boards: rim detection, vault, edge-normal hardening

adminandClaude Fable 5
2026-07-08 12:51:34 +02:00
-
755fffa997
Docs: bring GAME_DESIGN.md up to date with current feature set

adminandClaude Fable 5
2026-07-08 08:29:25 +02:00
-
6c03e5d3f6
Refactor Assets/Scripts: trim restating comments, minor structure cleanups

adminandClaude Fable 5
2026-07-08 08:29:18 +02:00
-
eeee5fc2f0
Refactor PlayerCharacterController: volumetric climb probes, slim comments

adminandClaude Fable 5
2026-07-08 08:09:12 +02:00
-
47184bbbb5
Project: stamp UnityGLTF package version, add performance test run resources

adminandClaude Opus 4.8
2026-07-08 07:24:28 +02:00
-
b7424a3ec7
Authoring: Paintman UMotion clip tweaks, Tv_Plasma prefab update

adminandClaude Opus 4.8
2026-07-08 07:24:22 +02:00
-
3e6d61115b
Scenes: update Main and The Room authoring

adminandClaude Opus 4.8
2026-07-08 07:24:13 +02:00
-
97abbceef7
Rendering settings: add HTrace AO volume override, tune SSAO prefilter

adminandClaude Opus 4.8
2026-07-08 07:24:09 +02:00
-
93567bbd9f
Camo authoring: serialize _Saturation, rename/add HUD sliders

adminandClaude Opus 4.8
2026-07-08 07:24:02 +02:00
-
e5b5138232
PlayerController: robust wall-climb hold on thin boards

adminandClaude Opus 4.8
2026-07-08 07:23:56 +02:00
-
f4d31b0c24
ConcealmentMeter: add per-collider AABB broadphase in the voxel loop

adminandClaude Opus 4.8
2026-07-08 07:23:48 +02:00
-
50781e32d2
Camo: generalize brightness + add persistent saturation

adminandClaude Opus 4.8
2026-07-08 07:23:19 +02:00
-
45b7de05e4
Add generated colliders
admin
2026-07-07 23:07:23 +02:00
-
edab37d5f9
Editor settings: enable reload domain+scene on play (EnterPlayModeOptions 3)

adminandClaude Opus 4.8
2026-07-07 18:19:16 +02:00
-
c81d6d1aa2
Player: tune paint brush defaults (size 25, brush index 0)

adminandClaude Opus 4.8
2026-07-07 18:19:16 +02:00
-
c24f9cec64
Main scene: tune HTrace AO profile, disable metallic indirect fallback

adminandClaude Opus 4.8
2026-07-07 18:19:10 +02:00
-
f9c9927e87
The Room: wire skybox reflection, drop foreign LightingData

adminandClaude Opus 4.8
2026-07-07 18:19:05 +02:00
-
deee9d6ca1
Add SkyboxEnvironmentUpdater: runtime sky reflection + ambient

adminandClaude Opus 4.8
2026-07-07 18:18:59 +02:00
-
b74123188b
Setup lighting (GI, AO)
admin
2026-07-07 13:28:49 +02:00
-
d056207884
Update .gitignore
admin
2026-07-07 11:17:45 +02:00
-
669b4e1308
Add Majoras Mask, update gitignore
admin
2026-07-07 11:16:43 +02:00
-
e0bd0f590b
Add colliders for Majoras Mask
admin
2026-07-07 11:04:37 +02:00
-
64eb2c29ef
Paint content: update brushes, add DiscordChaos material, tune paint HUD

adminandClaude Opus 4.8
2026-07-06 22:37:38 +02:00
-
8e13f23237
Add Wall pose: new animation + pose, wire into Player pose list

adminandClaude Opus 4.8
2026-07-06 22:37:29 +02:00
-
53412a6fb7
Map: further The Room geometry edits (ProBuilder)

adminandClaude Opus 4.8
2026-07-06 22:37:22 +02:00
-
5a56da3d86
Main scene: hunterCount 1->0, bump network simulator preset

adminandClaude Opus 4.8
2026-07-06 22:37:22 +02:00
-
f32f22f2b6
Rendering: tune shadows, SSAO and X-ray reveal pass

adminandClaude Opus 4.8
2026-07-06 22:37:13 +02:00
-
f5af0592f9
Project tooling: add Unity Recorder, drop stale PlayMode.meta

adminandClaude Opus 4.8
2026-07-06 22:37:07 +02:00
-
1fbd66095c
Radar ping: anchor sweeps to seek start so they stay in sync with the HUD

adminandClaude Opus 4.8
2026-07-06 22:36:59 +02:00
-
ee01b3b8ab
MeshPainter: resample saved paint to avatar resolution on load

adminandClaude Opus 4.8
2026-07-06 22:36:53 +02:00
-
5aa1f976d3
Tune match timings and radar ping cadence

adminandClaude Opus 4.8
2026-07-06 19:49:31 +02:00
-
8ae499d899
Map: expand The Room level geometry (ProBuilder)

adminandClaude Opus 4.8
2026-07-06 19:49:23 +02:00
-
f59f9abcf0
Add Roslyn analyzer plugin

adminandClaude Opus 4.8
2026-07-06 17:33:54 +02:00
-
21fecdd569
FurShell authoring: drop orphaned scale-influence prop, tune fur X-ray

adminandClaude Opus 4.8
2026-07-06 17:31:09 +02:00
-
9d16524ded
FurShell: remove scale-influence, curvature scales with player scale

adminandClaude Opus 4.8
2026-07-06 17:31:05 +02:00
-
41d5b87e9e
add multiplayer playmode package

adminandClaude
2026-07-06 16:35:42 +02:00
-
95a8cdce52
FurShell material: serialize new scale/X-ray properties

adminandClaude
2026-07-06 16:33:32 +02:00
-
9dc8f21528
FurShell: scale-aware length/curvature + X-ray glow mirror

adminandClaude
2026-07-06 16:33:21 +02:00
-
d9e4aec927
Authoring: serialize pingKey default, NetworkSimulator preset tweak

adminandClaude Opus 4.8
2026-07-06 13:59:32 +02:00
-
bfcd84afe4
Add manual radar ping, blip refresh/fade, and resolution statue barrier

adminandClaude Opus 4.8
2026-07-06 13:59:28 +02:00
-
8f31c07bef
Authoring: Radar-Tuning + Fade-Defaults, Prefab-Hash-Churn

adminandClaude Opus 4.8
2026-07-06 12:23:49 +02:00
-
043fafa796
MatchManager: Debug-ContextMenu-Label umbenannt

adminandClaude Opus 4.8
2026-07-06 12:23:49 +02:00
-
cad5015d42
Radar: fade in/out statt hartem Enable-Toggle

adminandClaude Opus 4.8
2026-07-06 12:23:42 +02:00
-
65bd6f8efc
Authoring: default players-collide off, sim preset, statue prefab hash

adminandClaude Opus 4.8
2026-07-06 11:18:10 +02:00
-
414beaa403
Add player-collision toggle and make conversion statues follow it

adminandClaude Opus 4.8
2026-07-06 11:17:19 +02:00
-
8bafa2f10a
Scene authoring: ConversionStatue prefab, registration and wiring

adminandClaude Opus 4.8
2026-07-06 09:33:21 +02:00
-
0f108fce47
Add conversion statues shown in resolution phase

adminandClaude Opus 4.8
2026-07-06 09:33:15 +02:00
-
0a1e286a34
Add debug skip-to-next-subphase for MatchManager

adminandClaude Opus 4.8
2026-07-06 08:12:00 +02:00
-
c355dd2438
Scene authoring: match tuning and Radar Camera audio listener cleanup
admin
2026-07-06 07:55:52 +02:00
-
a2c8a2c75d
Freeze players during map load: kill gravity and hide own mesh

adminandClaude Opus 4.8
2026-07-06 07:55:40 +02:00
-
fba4780c0e
Add match-start readiness barrier (Loading phase)

adminandClaude Opus 4.8
2026-07-05 22:07:59 +02:00
-
ec395ab766
Radar-/Ping-HUD Szenen-Setup + Lobby-Material

adminandClaude Opus 4.8
2026-07-05 21:45:16 +02:00
-
de82ce25de
Radar-Sichtbarkeitsgates, Hider-Pings im Seek + Ping-Countdown

adminandClaude Opus 4.8
2026-07-05 21:44:49 +02:00
-
23b51d07a4
Authoring: radar scene setup, materials, tag + fur/probuilder tweaks

adminandClaude Opus 4.8
2026-07-05 20:47:13 +02:00
-
f5de233e0c
Add radar blip system: Radar spawner + directional RadarTarget

adminandClaude Opus 4.8
2026-07-05 20:46:58 +02:00
-
e571375cab
feat(ui): move HSV swatch onto the SV handle

adminandClaude Opus 4.8
2026-07-05 17:26:57 +02:00
-
9dfac9a24c
chore(authoring): hunter speed tuning + match/scene settings

adminandClaude Opus 4.8
2026-07-04 15:14:26 +02:00
-
48975c0f20
perf(paint): stronger X-ray hit flash + kill spawn/respawn freeze

adminandClaude Opus 4.8
2026-07-04 15:14:20 +02:00
-
4ceaf85c8f
Authoring: Hunter/Hider prefab ids, Main scene match tuning + sim preset

adminandClaude Opus 4.8
2026-07-04 14:19:00 +02:00
-
9290ef650b
Hunter shot: replicated laser beam + X-ray hit flash; snapshot apply in-place reseed

adminandClaude Opus 4.8
2026-07-04 14:18:55 +02:00
-
5b95cb7f56
Authoring: Main scene, HUD panel, move FurShell material to Assets/Materials

adminandClaude Opus 4.8
2026-07-04 12:08:58 +02:00
-
d93de6629d
Add com.unity.multiplayer.tools 2.2.9 (Network Simulator)

adminandClaude Opus 4.8
2026-07-04 12:08:51 +02:00
-
ed09d6a1b0
Netcode: receiver-side paint reveal gate + fur pipette gating

adminandClaude Opus 4.8
2026-07-04 12:08:46 +02:00
-
49704448e9
Fur authoring: Player-FurShellRenderer, Paint-HUD-Panel, Testszene & -material

adminandClaude Opus 4.8
2026-07-03 23:41:57 +02:00
-
1b783a39be
Fur: Albedo-gekoppelte Länge, Toggle-Gate, Soft-Edge, World-Gravity, Pipette & FP-Hide

adminandClaude Opus 4.8
2026-07-03 23:40:20 +02:00
-
7536e8ec8b
Fur als 4. Paint-Map + Ziel-Opacity-Blend

adminandClaude Opus 4.8
2026-07-03 21:35:53 +02:00
-
43791abc79
Add fur-map support, skinned driver, and world-down curvature to fur shell

adminandClaude Opus 4.8
2026-07-03 20:47:15 +02:00
-
bf4297a3b1
Add generic shell-texturing fur shader and renderer

adminandClaude Opus 4.8
2026-07-03 17:34:58 +02:00
-
50efc7e8b3
Fix: wheel over UI scrolls the list instead of zooming the camera

adminandClaude Opus 4.8
2026-07-03 16:04:51 +02:00
-
a4604328d2
Add settings panel volume slider to Main scene

adminandClaude Opus 4.8
2026-07-03 15:30:49 +02:00
-
ba7f3c2e89
Move settings to Settings.json and add master volume

adminandClaude Opus 4.8
2026-07-03 15:30:44 +02:00
-
f586ef7a15
Simplify HUD layout save path to a fixed PaintHud.json

adminandClaude Opus 4.8
2026-07-03 14:52:22 +02:00
-
6ef4f56394
Store paintings as per-painting folder of PNGs + JSON

adminandClaude Opus 4.8
2026-07-03 14:52:16 +02:00
-
6434e1c4fc
Show live hunter/hider counts in match HUD

adminandClaude Opus 4.8
2026-07-03 13:34:41 +02:00
-
67f97df9f0
The Room: adjust wall geometry and object active states

adminandClaude Opus 4.8
2026-07-03 12:57:14 +02:00
-
8ee329eee0
MatchHud: hunter/hider count widgets + English phase labels

adminandClaude Opus 4.8
2026-07-03 12:57:14 +02:00
-
68ca19c2b3
Stop tracking the FR2 editor cache

adminandClaude Opus 4.8
2026-07-03 10:32:54 +02:00
-
d71785d872
Author MatchHud and PaintHud canvases in the Main scene

adminandClaude Opus 4.8
2026-07-03 10:32:48 +02:00
-
cadc8f8b17
Bind PaintHud to the scene-authored canvas

adminandClaude Opus 4.8
2026-07-03 10:32:42 +02:00
-
8f9b6cf1bc
Turn MatchHud into a uGUI canvas binder

adminandClaude Opus 4.8
2026-07-03 10:32:34 +02:00
-
fbbb4f7419
Fix low-opacity paint never reaching the target colour

adminandClaude Opus 4.8
2026-07-03 10:32:29 +02:00
-
f8b6524515
Add FR2
admin
2026-07-03 10:12:02 +02:00
-
26f2a00726
Scene tuning: hunterCount, relay timeout value, Room object state

adminandClaude Opus 4.8
2026-07-02 20:09:40 +02:00