chore(authoring): hunter speed tuning + match/scene settings
Hunter.prefab: moveSpeed 1, sprintSpeedMultiplier 2->4, GlobalObjectIdHash. Main.unity: hideDuration 20->90, resolveDuration 20->50, NetworkBootstrap GUI off, network simulator preset -> Mobile 2G. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,13 +12,17 @@ PrefabInstance:
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propertyPath: scale
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value: 1.5
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objectReference: {fileID: 0}
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- target: {fileID: 1035623159758896108, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: moveSpeed
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1035623159758896108, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: sprintSpeedMultiplier
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value: 2
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: GlobalObjectIdHash
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value: 1720415838
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value: 1884035523
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objectReference: {fileID: 0}
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- target: {fileID: 4587432968399885263, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: poses.Array.size
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@@ -660,7 +660,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 519095f0598dfdf4ebe457561f77771c, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NetworkBootstrap
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showGui: 1
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showGui: 0
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enableHotkeys: 1
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--- !u!114 &284910515
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MonoBehaviour:
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@@ -774,9 +774,9 @@ MonoBehaviour:
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lobbySpawnCenter: {x: 0, y: 1, z: 0}
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matchSpawnCenter: {x: 0, y: 1, z: 0}
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matchMode: 1
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hideDuration: 20
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hideDuration: 90
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seekDuration: 300
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resolveDuration: 20
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resolveDuration: 50
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shootRange: 100
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shootCooldown: 1.5
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hitRevealDelay: 0.35
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@@ -809,7 +809,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
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m_PresetAsset: {fileID: 0}
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m_PresetReference:
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rid: 4015181270077669439
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rid: 4015181270214508612
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m_Scenario:
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rid: -2
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m_IsScenarioSettingsFolded: 0
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@@ -819,7 +819,7 @@ MonoBehaviour:
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RefIds:
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- rid: -2
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type: {class: , ns: , asm: }
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- rid: 4015181270077669439
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- rid: 4015181270214508612
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type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
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data:
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<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
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