Authoring: default players-collide off, sim preset, statue prefab hash
Set GameModeManager.playersCollide to off in Main.unity, retune the NetworkSimulator preset reference, and pick up the ConversionStatue prefab's regenerated GlobalObjectIdHash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: GlobalObjectIdHash
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value: 954485490
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value: 13728293
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objectReference: {fileID: 0}
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- target: {fileID: 1765171223029840803, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
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propertyPath: m_Enabled
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@@ -813,7 +813,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
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m_PresetAsset: {fileID: 0}
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m_PresetReference:
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rid: 4015181309769678917
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rid: 4015181309769679101
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m_Scenario:
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rid: -2
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m_IsScenarioSettingsFolded: 0
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@@ -823,7 +823,7 @@ MonoBehaviour:
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RefIds:
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- rid: -2
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type: {class: , ns: , asm: }
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- rid: 4015181309769678917
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- rid: 4015181309769679101
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type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
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data:
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<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
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@@ -4959,6 +4959,7 @@ MonoBehaviour:
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firstPerson: {fileID: 582951480}
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switchKey: 3
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startModeIndex: 0
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playersCollide: 0
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--- !u!4 &1516578028
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Transform:
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m_ObjectHideFlags: 0
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